Texturing Objects
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mE282828
- Recruit Womprat Killer
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Texturing Objects
Sorry for being such a noob, but I have a problem. When I try to add objects into my maps, they do not have textures. In Zeroeditor, they are gray, and in the game they show up as black. I have copied the.msh files into the proper folder, but the objects are still gray. Please help me...
- DarthD.U.C.K.
- Master of the Force

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Re: Texturing Objects
you need to copy the .tga files (textures) alongside with the mshs (objects) into the msh folder
you can find out the correct .tga(s) by either opening them with an imageviewer like irfanview or opening the msh with tipams swbfviewer, click on the "i" and look at the texturename in the material line
you can find out the correct .tga(s) by either opening them with an imageviewer like irfanview or opening the msh with tipams swbfviewer, click on the "i" and look at the texturename in the material line
- SW_elite
- Filthy Thief

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Re: Texturing Objects
Or, even easier, you can open the model in SWBF Viewer and then click File>Save and save it to your desktop. This way it finds the tga file it uses and puts it with the msh on the desktop. 
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mE282828
- Recruit Womprat Killer
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Re: Texturing Objects
OK, thanks guys.
