i've noticed that any type of portable turret (it doesn't always need a weapon) will slide off of other ones. in my red vs blue mods i have a brick dispenser weapon and i've noticed that other bricks and even auto turrets will just slide off of them. i'm just wondering if anyone here has figured out a way to make them not slide off of each other and also maintain their colision. i've tried setting throw strength to 0 and then the things wouldn't slide off but they would have no collision...
so does anyone have any idea of what to do or if there is a code to fix it? i even tried adding the stick to lines from the grenade.
Portable turrets slipping
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- Dakota
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- DarthD.U.C.K.
- Master of the Force

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Re: portable turrets slipping
try setting the classlabel to "armedbuilding", i think that will prevent it from slipping but may cause the bricks to fly in the air.
- Dakota
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Re: portable turrets slipping
it does i tried it before.
- Fiodis
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Re: portable turrets slipping
It stops them slipping or it makes them float in the air? Or both?Dakota wrote:it does i tried it before.
- Dakota
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Re: Portable turrets slipping
both, they just float and don't move once you place one.
- Maveritchell
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Re: Portable turrets slipping
Try making them hover vehicles. You'll probably want to make sure you make your own primitive collisionmesh.
- Dakota
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Re: Portable turrets slipping
i think i may have tried that before but i am not sure i had the collision meshes at the time. i'll try it again now that i do have them. i'll also need to adjust the LUA for the higher amount of hovers instead of turrets.
-_-
i thought i posted this already.
I tested it again and it is now actually crashing when i tried to set it up as a hover unit when i went to place one.
-_-
i thought i posted this already.
I tested it again and it is now actually crashing when i tried to set it up as a hover unit when i went to place one.
