Geonosis: Canyons

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Hawk
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Re: Geonosis: Canyons

Post by Hawk »

The Blue droids looks very nice! :thumbs:
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Re: Geonosis: Canyons

Post by IndianaJoe »

blue? :runaway: it is supposed to be a white-ish color, (serves me right for being massively colorblind)


UPDATE


Let there be light(ing)!
Hidden/Spoiler:
Image
Image
Image
whaddaya think?
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Re: Geonosis: Canyons

Post by RogueKnight »

Hidden/Spoiler:
Image
That is most definitely massively blue.
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Re: Geonosis: Canyons

Post by 501st_commander »

Hidden/Spoiler:
Image
^^lol epic win

The map looks nice, has better lighting than before.
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Re: Geonosis: Canyons

Post by Hawk »

501st_commander wrote:
Hidden/Spoiler:
Image
^^lol epic win

The map looks nice, has better lighting than before.
This is a Headshot :lol:
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Re: Geonosis: Canyons

Post by Delta-1035 »

Nice updates, keep it up! :thumbs:
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Re: Geonosis: Canyons

Post by IndianaJoe »

UPDATE


changed the advanced droids colors (is it white now? help a blind fool!)
Hidden/Spoiler:
Image
Image
+++++++++++++++++++++++
New CIS Unit:

Geonosian:
Sonic Blaster
Sonic Grenades
Hidden/Spoiler:
Image
Image
++++++++++++++++++++++++++

Random Glamor Shot:
Hidden/Spoiler:
Image
I darkened the terrain, how is it?
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Re: Geonosis: Canyons

Post by Eggman »

The map is definitely improving. I'd recommend burning the terrain (applies the lighting to the terrain - better than trying to darken it manually). Also, it'd be a good idea to adjust the fog settings in your .sky file to fit the lighting colors better. The gray fog with the red lighting doesn't look quite right. This is especially evident in the picture looking up toward the Acclamator a few posts back.

Overall, your showing some great progress. Keep up the good work. :thumbs:
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Re: Geonosis: Canyons

Post by RogueKnight »

It is definitely white now.

White and Red, if thats what you are shooting for.
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Re: Geonosis: Canyons

Post by wishihadaname »

If your adding the bugs you could always reskin them so they look better, also how about some airpower? the map looks very nice all its missing is a few droid fighers to keep you on your toes and a few gunships to help with getting arround the battlefield. Also I didn't see any vehicles, maybe that was your intention but I generally find that vehicles add that critical "woop [diet dr.pepper]" aspect to all maps.
p.s. if you are going to follow through on my airpower advice, i would suggest either getting rid of rocket launchers or modifiing the AI to not home on aircraft because there is nothing more annoying then having to dodge missles in an airbattle were there is not enough room to really maneuver.
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Re: Geonosis: Canyons

Post by IndianaJoe »

actually, in the beginning i had fliers, but they would spin around like drunks and slam into spires,

forums/viewtopic.php?f=27&t=20593 <-- it was a mess
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Re: Geonosis: Canyons

Post by skelltor »

lol those pics were funny. the droid looks better but now he is white and red where as the ref pic is white and gray this map is looking better and better keep up the good work.
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Re: Geonosis: Canyons

Post by IndianaJoe »

ATTENTION: Opinion Beta Now opening!


I am going to be busy with school for the next few weeks, (only able to work on it on weekends) and am releasing a Beta to gather opinions and suggestions on the map, and to locate bugs, such as planning, barriers, and floating objects. (please post pics of bad objects)



Notes:

I will not add Rep vehicles,
I will not add fliers,
No sides suggestions please,
I will take suggestions on heroes ( don't have any ATM)

I will include a credits list in the primary release. (is that against the rules??)

enjoy! :D :clone:

--> http://www.filefront.com/15605013/Geono ... ETA%5D.exe
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Re: Geonosis: Canyons

Post by Anakin »

i hope i understand right i can play the map and make screens of what i don't like exepted
I will not add Rep vehicles,
I will not add fliers,
No sides suggestions please,
I will take suggestions on heroes ( don't have any ATM)
ok i'm downloading :mrgreen:
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Re: Geonosis: Canyons

Post by genaral_mitch »

Sorry, I don't have very much to say... But I'll tell you what there is to say about it. There's a floating object near a low-to-the-ground ridge cp and please reskin the DS blast doors to either look dirty, or look like they're made of solid rock.
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Re: Geonosis: Canyons

Post by IndianaJoe »

could you post a photo?
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Re: Geonosis: Canyons

Post by genaral_mitch »

Oh, I forgot to say your Clone Troopers look green.

EDIT: I just thought I need to tell you this so.... Your crashed gunship cp was the only one of the billions of crashed gunship cps that felt like you were a survivore of the crash... Kinda like (is Republic Commando the game that does that on Geonosis?).
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Re: Geonosis: Canyons

Post by IndianaJoe »

RC is on Geonosis, but you never crash BTW,

which crashed gunship CP are you reffering to? the one on the landing pad by the spire or the one in the canyon? (my favorite :D )

i will try to fix the green dust on the troopers...
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Re: Geonosis: Canyons

Post by acryptozoo »

Nice cant wait for release :yes:
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Re: Geonosis: Canyons

Post by genaral_mitch »

IndianaJoe wrote:RC is on Geonosis, but you never crash BTW,

which crashed gunship CP are you reffering to? the one on the landing pad by the spire or the one in the canyon? (my favorite :D )
I think it's the on in the canyon, because it's not by the command spire.
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