new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

Moderator: Moderators

Post Reply
PieDude797

Post by PieDude797 »

Are there screenies?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

YES! :mrgreen: Now we just wait for the Rep and CIS ships to come out! :D
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

Can someone post some ODF's when they get the time?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Yeah, honestly, some of us would really like to put these in our maps but we can't because we have no idea how to make odfs.That doesn't mean we are bad mappers...we just don't speak computer talk :?
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

Thanks a lot for these Dragonum. Has anyone succeeded yet in getting the CIS ships in-game? They take a while to munge in Visualmunge, and they show up perfectly in ZeroEditor, but when I load up the game it doesn't appear! Is there a problem with my ODF file? Or does everybody have this problem?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

There is no odf file! :roll: And like half of us have no idea how to make it :(
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

rikino,your ODF dosent work.When i try to place a munificient or recusant or LAATC in zeroedit i cant see anything
User avatar
Dragonum
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Tue Nov 16, 2004 4:08 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Dragonum »

-(DW)-Arc9[E] wrote:rikino,your ODF dosent work.When i try to place a munificient or recusant or LAATC in zeroedit i cant see anything
this should work, i used the same for my odf.
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

can someone post a screen of *exactly* what the ODF file should look like inside?
Rikino

Screenies!

Post by Rikino »

Hooooliiiieeee cow.
These are awesome!

Munificent:
ImageImage

Odfs-

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_munificent_left.msh"

[Properties]      

GeometryName      = "cis_prop_munificent_left"

FoleyFXGroup    = "metal_foley"

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_munificent_right.msh"

[Properties]      

GeometryName      = "cis_prop_munificent_right"

FoleyFXGroup    = "metal_foley"


Recusant:
ImageImageImage

Odfs-

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_recusant_left.msh"

[Properties]      

GeometryName      = "cis_prop_recusant_left"

FoleyFXGroup    = "metal_foley"

Code: Select all

[GameObjectClass]      
ClassLabel      = "prop"
GeometryName      = "cis_prop_recusant_right.msh"

[Properties]      

GeometryName      = "cis_prop_recusant_right"

FoleyFXGroup    = "metal_foley"
I totally want to use these for Peragus: Astroid Belt.

@-(DW)-Arc9[E]-
Make sure you have all the .mshs and whatnot in your msh folder.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

Dragonum - - Superb models.. i can't wait for more...

guys.. here:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "cis_prop_munificent_right.msh"


[Properties]

GeometryName = "cis_prop_munificent_right"
FoleyFXGroup = "metal_foley"
that is what the right part of the munificent ship odf should look like.. for the left just put the same thing... execpt put left instead of right!.. And don't forget to rename the odf file... to cis_prop_munificent_right(or left). k?

you can either make your own odf file or just copy one adn change teh lines that need to be changed... Rkino gave a perfect description on how to do it!

Edit: aww.. Rikino did it first.. :P
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

Now i understand that these models are NOT for space. Cuz that's where i tried placing them
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

what are you talking about? sure they're for space :roll:
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

That are really awesome models, I just wish that the panels were more than one poly thick.
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

I'll second that. I just put the Munificent-class star frigate in my Space Coruscant map and it looks absolutely gorgeous! Thanks SO much Dragonum (and Bertie of course ;)). I do have one question though. Have you attached any hardpoints to the ships at all? I searched through the MSH files and found nothing apart from DummyRoot. It's a shame, but I guess we can just add mini-turrets onto the ship and use that DummyrootOffset thing so we can make engine glow. That, or we can just add it in manually in ZeroEditor, and have it animate if the ship moves. I'm just churning out ideas for people who will use these wonderful models.

Thanks again guys, you're the greatest.
Epena wrote:That are really awesome models, I just wish that the panels were more than one poly thick.
Yeah, I noticed that in free-cam when I stuck it on a land map. In space, though, it's really easy to miss, so it doesn't look too bad.
-(DW)-Arc9[E]

Post by -(DW)-Arc9[E] »

can someone post all these models with DLable ODF's?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Thanks Rikino :wink: The only question I have is if I erase the part of the file name that says ".txt" and replace it with ".odf", will that really make it an odf file? :|
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

trainmaster611 wrote:Thanks Rikino :wink: The only question I have is if I erase the part of the file name that says ".txt" and replace it with ".odf", will that really make it an odf file? :|
Yes. Save as "whatever_whatever_whatever".odf instead of .txt. Or you could copy a preexisting .odf, rename it, and change it to suit your desires.
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

Really people, it isn't that hard. Branch out a learn a new skill!
User avatar
Dragonum
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Tue Nov 16, 2004 4:08 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Dragonum »

i delete the laatc, i found a texture problem, i fix it and upload it again

i see the munificent and recusant have the same problems.
i fix this and upload the ships again.
Post Reply