There's no hiding that I'm still a beginner to XSI. but after reading lots of tutorials I'm getting better...
I need to how to apply collisions to an object
I have a bunch of gray squares (that I copped from the death star create stack msh) inside one of my objects. I know that I will will have to hide them like a shadow mesh (pressing the H key), but my problem is turning them into collisions.
So my first question would be how do I change my gray squares properties into properties for collisions
also ...
a long time ago (on a planet not so far away) AceMastermind released the msh assets for the old "starwars: the clone wars" xbox game.
somehow those objects have the property for collisions inside the "stuff" that there made of.
I would like to know how to change the property of my model its self, or my gray boxes to make them into collisions. Thanks in advanced !!!
How do I make collisions? [Solved]
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- Lorul1
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Marth8880
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Re: How Do I Make Collisions
You flag them as collision meshes by naming them "collision". It's as simple as that, really.
https://sites.google.com/site/swbf2modt ... ion-Meshes
https://sites.google.com/site/swbf2modt ... ion-Meshes
- Anakin
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Re: How Do I Make Collisions
doesn't the munge.bat creates the collision by it selfe if there is no??
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Marth8880
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Re: How Do I Make Collisions
It does, yes, but using the collision created by the munger is not recommended because 1) the collision generally isn't very good and 2) it can create a pretty bad frame rate drop.
- Anakin
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Re: How Do I Make Collisions
what is the collisions good for??
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Marth8880
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Re: How Do I Make Collisions
Huh? Collision is good for preventing things from passing through a mesh. 
- Lorul1
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Re: How Do I Make Collisions
Yeah ...
It worked. Thanks everyone.
It worked. Thanks everyone.
