Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Syth
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by Syth » Sun Mar 09, 2008 12:56 am
twilek support unit with laser cannon and auto-turret (calebs models)
calebs moded chaingun
No more paratrooper sniper (except in the 212 legion)(got a down version of wazmols visor)
And a couple more on the freewebs sight
SFILancaster
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by SFILancaster » Sun Mar 09, 2008 1:19 am
hey idk if its been talked about or not (cause i dont want to read the whole 22pgs of posts). But could u guys add plo koon(REP), or durge if u havnt for the CIS ty if u do or dont.
{501st}Commander_Appo
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by {501st}Commander_Appo » Sun Mar 09, 2008 11:18 am
W00t,awsome work.
Grev
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by Grev » Sun Mar 09, 2008 11:48 am
Those are awesome! Could you post up the chaingun odf that you used, because mine doesnt seem to show up ingame.
SFILancaster
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by SFILancaster » Mon Mar 10, 2008 5:47 pm
so when this is all done is it like one big mod or like the conversion pack, cause i just want to know cause then it would get rid of online compatiablity
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by {501st}Commander_Appo » Mon Mar 10, 2008 6:18 pm
A big mod.
Delta 47
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by Delta 47 » Mon Mar 10, 2008 7:29 pm
Looks great, good job
{501st}Commander_Appo
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by {501st}Commander_Appo » Tue Mar 11, 2008 4:33 pm
My mistake then Revan,and yeah I guess I can go with this mod since it is very creative,dont tell ARC_Cmdr.
Achronos-117
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by Achronos-117 » Thu Mar 13, 2008 9:45 pm
Nice chaingun and sniper!
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by obiboba3po » Sun Mar 16, 2008 7:16 pm
looks great!!
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by ARC_Trooper_phi658 » Sun Mar 16, 2008 7:35 pm
I must admit to being very impressed by the modded chaingun. Were you trying to make it similar to the one in the Clone Wars cartoons, cuz that is awesome!
The inclusion of a Twi'lek would also add interest to gameplay, because I really liked it in the Dantooine map.
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by XxDepredationxX » Mon Mar 17, 2008 9:23 am
Whoa! I haven't been in here for a while and it has become seriously good! Awesome mini-gun aside, that sniper is one of the most realistic star wars sniper yet (long range goggles). Maybe a star wars ghillie suit might pop up after a few weeks/months
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by Achronos-117 » Mon Mar 17, 2008 11:58 pm
That'd would be called a wookie :chew:
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by JPI Dictator4life » Tue Mar 25, 2008 8:01 pm
There's an edit button you know...
I have a question, will this mod have a mode with the conversion pack if it's finished?
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by Achronos-117 » Tue Mar 25, 2008 8:14 pm
SFILancaster wrote: awsomeness dude just plain awsomeness :maulsaber:
EDIT
i know i just posted but i got a weapon request what if u added a flame style grenade or a fletchee style one that fire off fletchee rounds in multiple directions if even possible ty though if u do :plokoon:
All I can understand from that is that it needs be in the request thread.
Syth
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by Syth » Sat Mar 29, 2008 2:10 pm
Updates on te
freewebs sight including side changes and 2 little videos.
the trooper now has a bunch 0.5 ammo (giveing 1/2 a clip). So to replenish a grenade you have to get to 2 ammo's from a trooper. They also have a bacta gun.
Code: Select all
BarrageMin = "3"
BarrageMax = "8"
BarrageDelay = "1"
Those lines control how the AI fire the weapon, so i was able to get rid of that stupid "fire 3 shots wait 2 seconds, fire 3 shots" behavior.
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by {501st}Commander_Appo » Sat Mar 29, 2008 2:36 pm
Awsome
Grev
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by Grev » Sat Mar 29, 2008 4:42 pm
Thats pretty cool! But whats with the massive explosions each time you shoot? Other than that its really cool!
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by Taivyx » Sat Mar 29, 2008 4:52 pm
Syth wrote: Code: Select all
BarrageMin = "3"
BarrageMax = "8"
BarrageDelay = "1"
Those lines control how the AI fire the weapon, so i was able to get rid of that stupid "fire 3 shots wait 2 seconds, fire 3 shots" behavior.
Nice little discovery there, Syth, I'll be sure to implement that.
By the way, which remix of the the Imperial March is that?