vibro blade + secondary weapons?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
FelixXxX
Private Third Class
Posts: 56
Joined: Mon Mar 02, 2009 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Bespin

vibro blade + secondary weapons?

Post by FelixXxX »

I have been trying to make secondary weapons with a vibro blade work.... but when ever i try to use secondary weapons it either
1. with vibro blade blocks or
2. with normal weaponp it does nothing
is there a way around this?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: vibro blade + secondary weps?

Post by AQT »

If by secondary weapon(s) you mean a non-melee weapons, make sure this weapon goes in a section before the vibro blade.
User avatar
FelixXxX
Private Third Class
Posts: 56
Joined: Mon Mar 02, 2009 11:04 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Bespin

Re: vibro blade + secondary weps?

Post by FelixXxX »

Actually i mean grenades and wrist flametrower (lol) but they don't work with the vibro blade being a primary weap and the grenades being the secondary weps all the other guns work but grenades don't work.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: vibro blade + secondary weps?

Post by Maveritchell »

User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: vibro blade + secondary weapons?

Post by Fiodis »

Hm, Mav, in that topic you wrote:
Maveritchell wrote:The real issue is that you have multiple weapons on the primary slot and one of them is a melee weapon. Once you add a melee weapon you have two options:
1) Only one primary (melee weapon) and secondaries
2) Multiple primaries (ranged, melee, etc....) and no secondaries

This is because the keymapping changes when you have a melee weapon included with other primaries, and there's no way to use secondaries (the right-click is remapped to block). AI can still use all the weapons, as they're not bound by using a keyboard/mouse/controller.
Is it possible to remap the block elsewhere, or remove it entirely, freeing up the right-click for secondaries? I know you can do it via combo file, but would this work? With a vibroblade, you shouldn't be able to block bolts anyway, at least not if you're canon.
Post Reply