Questions about creating a prop mine [Solved]
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- yoyoman
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Questions about creating a prop mine [Solved]
I have bin making a odf for mine prop that Eggman made . What does it mean by Just make sure to give it a team name and where do you put the odf.
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genaral_mitch
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Re: prop mine ?
When you place this mine in ZE, in the little team box put the team number (REB = 2, CIS = 2, REP = 1, IMP = 1.)
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Re: prop mine ?
OK thanks but now what dose it mean by put msh. and tga files in your worlds msh folder. Do you put it in your common folder?
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genaral_mitch
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Re: prop mine ?
You put them in your data_xxx\Worlds\xxx\msh and if there is not already a msh folder there, make one.
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Re: prop mine ?
what about the odf where dose that go?
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genaral_mitch
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Re: prop mine ?
In data_xxx\Worlds\xxx\odf. Once again, if there is no odf folder, make one.
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Re: prop mine ?
o thank you thank you thank you 
EDIT
Now how do I fined the mine in zero editor so I can place it in my map?
EDIT
Now how do I fined the mine in zero editor so I can place it in my map?
- sim-al2
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Re: prop mine ?
Place it like any other object.
(Or do you mean it's so small you lost it? Seach for it's odf name in the list if you can't find it.)
(Or do you mean it's so small you lost it? Seach for it's odf name in the list if you can't find it.)
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Re: prop mine ?
actually I was meaning when you go to object at the top of zero editor and then you go down to brows to fined the props and where do you fined the mine. [ if i didn't make this clear sorry]
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AQT
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Re: prop mine ?
So by that, I guess you have no knowledge of basic mapping? I suggest you look at the shipped documentation and FAQ topic in the SWBF2 Modding forum and learn how to use/understand ZE first before attempting things like "prop mines" and such.
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Re: prop mine ?
so it is basically like adding props
- Obi-Wan Kenobi
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Re: prop mine ?
Not all of it...
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Re: prop mine ?
I all ready how to you zero editor. Can you just tell me pleas.
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genaral_mitch
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Re: prop mine ?
You place it like a normal object.
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Re: prop mine ?
I can't see a mine at all and i can't place it beaus I can't see the mine
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AQT
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Re: prop mine ?
In your ODF just right above [Properties], be sure you have the line:
This way it'll appear in ZE.
Code: Select all
GeometryName = "[insert-name-of-mine].msh"- yoyoman
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Re: prop mine ?
is this what you mean
GeometryName = "[insert-name-of-mine].msh"
[Properties]
GeometryName = "[insert-name-of-mine].msh"
[Properties]
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AQT
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Re: prop mine ?
Yes... but you have to replace [insert-name-of-mine] with the actual name of the MSH of the mine.
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Re: prop mine ?
I am just wondering do you need the com_ weap_inf_landmine_placed msh file in your msh folder
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genaral_mitch
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Re: prop mine ?
If that's the msh your odf calls for, then yes.
