Is adding a shield the only way to give a unit two health types?
Here is what I am trying to do: I wanted to make the armor on the empire troopers actually do something. so I have added a shield that recharges equal to the damage reduction, problem is I do not want them to show up as shielded and I do not want the shield effect when they are hit.
any ideas?
Shields and two health types.
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Odysseus55
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SymbolS
RE: Shields and two health types.
You could just give the trooper more health 
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Odysseus55
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Tuskenjedi
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If you've added shields to non-shielded units, your map is going to crash in MP.
I forget exactly how to fix it. It has something to do with setting the class to have a shield value of vero when the server is starting up.
Checkout the Holocron game mode code (and its demo map's Lua) for the fix. Its in there somewhere.
http://75.75.101.193:81/~zerted/swbf2/f ... me%20Mode/
I forget exactly how to fix it. It has something to do with setting the class to have a shield value of vero when the server is starting up.
Checkout the Holocron game mode code (and its demo map's Lua) for the fix. Its in there somewhere.
http://75.75.101.193:81/~zerted/swbf2/f ... me%20Mode/
