HELP with SWBF2 MOD tools

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AQT
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Re: HELP with SWBF2 MOD tools

Post by AQT »

Sure, get the latest version (3.5). It could help.
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Re: HELP with SWBF2 MOD tools

Post by Frisbeetarian »

501st_commander wrote:I have tried everything but the graphics card update and the .NET 1.1 and 3.5 for sp1 but, so far nothing works.
I, and the people who would benefit, appreciate all that you have done. Sorry that it didn't work for you, so far, it seems like the Runtime error is just unfixable. One last question though, did you try different compatibility modes with each of the frameworks?
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Re: HELP with SWBF2 MOD tools

Post by 501st_commander »

the .NET framework in compatilbillity mode XP?
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Re: HELP with SWBF2 MOD tools

Post by Frisbeetarian »

Yep.
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Re: HELP with SWBF2 MOD tools

Post by RogueKnight »

Re-download the Modtools and re-install them.

That is about the only thing that should fix it.

I run the same version of Vista as you, and I use the 3.0 NET Framework, and it works fine for me.
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Re: HELP with SWBF2 MOD tools

Post by Frisbeetarian »

501st_commander wrote:I uninstaled/Reinstaled the mod tools...
Please read the whole thread before posting. We know that sometimes an install can go bad, but the Runtime error is one that has shown up in many different cases, and as I said, it's the only error we haven't been able to fix yet. Try searching and you'll come up with similar topics.
Last edited by Frisbeetarian on Thu Dec 18, 2008 9:22 pm, edited 1 time in total.
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Re: HELP with SWBF2 MOD tools

Post by 501st_commander »

do i try to redownload it and it will take 3 days to redownload it.
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Re: HELP with SWBF2 MOD tools

Post by Frisbeetarian »

It's up to you.
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Re: HELP with SWBF2 MOD tools

Post by 501st_commander »

will maps that i can download work with the mod tools wile it has a error?
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Re: HELP with SWBF2 MOD tools

Post by Frisbeetarian »

The only thing broken is ZeroEditor, your game works perfectly fine, and thus you will be able to play mod maps.
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Re: HELP with SWBF2 MOD tools

Post by Teancum »

501st_commander wrote:will maps that i can download work with the mod tools wile it has a error?
I'm not sure what you're asking, but if you're asking can you modify downloaded maps with the mod tools, then no. But don't feel bad, nobody can. Once a mod is compiled into a playable format it can't be un-compiled successfully.
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Re: HELP with SWBF2 MOD tools

Post by 501st_commander »

I can download files from http://www.lucasfiles.com for bf2 but will they work with zero editer broken???

EDIT
i have downloaded a map from lucasfiles but, where do i put it??

EDIT2
i found a file called: BFront2
This is what it said:

Code: Select all

Opened logfile BFront2.log  2008-12-16 1209

Message Severity: 3
.\Source\GameState.cpp(1562)
Could not open core.lvl

Message Severity: 3
.\Source\GameState.cpp(1609)
Could not open common.lvl

Message Severity: 3
.\Source\ShellLoop.cpp(281)
Could not open shell.lvl

Message Severity: 3
.\Source\LuaScript.cpp(435)
Script file shell_interface not found
what is this??
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Re: HELP with SWBF2 MOD tools

Post by RogueKnight »

if it is a mod map, then it will work fine, just drop the three letter file (ex. ABC) into your addon folder.
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Re: HELP with SWBF2 MOD tools

Post by 501st_commander »

that is not a mod map but, i think it is a error log.
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Re: HELP with SWBF2 MOD tools

Post by RogueKnight »

What is that error log from?
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Re: HELP with SWBF2 MOD tools (zeroeditor)

Post by 501st_commander »

the main folder from the MOD tools.

EDIT
Can i download Zeroeditor by its self to try to fix the problem?

EDIT2
IT WORKS, on my XP computer but, can i make a map with the mod tools w/o BF2 installed?
(i tested zeroeditor off the data folder only with a jump drive).

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Re: HELP with SWBF2 MOD tools (zeroeditor)

Post by Frisbeetarian »

Yes, but you won't be able to debug it using BF2_modtools.exe or view it ingame.
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