Map crashes when played twice in a row.

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fasty
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Map crashes when played twice in a row.

Post by fasty »

Basically what the title says, my map crashes to desktop when I try to restart the map or play the same map again in a row. It does have some pretty high graphical features like some Geonosis effects. I'm just wondering if its fixable. I've heard of this problem before, but I don't remember if there was anything that could be done about it. Thanks.
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Cerfon Rournes
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Re: Map crashes when played twice in a row.

Post by Cerfon Rournes »

Anything in the debugger log?
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DarthD.U.C.K.
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Re: Map crashes when played twice in a row.

Post by DarthD.U.C.K. »

its not fixable, it simply happens when battlefront cant handle the map on your computer maybe due to some memorypools, i think this happens mostly to very large maps
fasty
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Re: Map crashes when played twice in a row.

Post by fasty »

Alright I'll raise the memory pools a bit, but its not that large of a map. It does have some effects that take a lot of memory though. Thanks
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DarthD.U.C.K.
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Re: Map crashes when played twice in a row.

Post by DarthD.U.C.K. »

i dont think you can fix that by increasing memorypools. atleats i dont think it works, but its worth a try anyway
maybe you can edit the effect to suck less resources or reduce the number of these effects
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Teancum
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Re: Map crashes when played twice in a row.

Post by Teancum »

If your map is actually being a resource hog it'd be much smarter to do things like lower texture resolution on some objects, remove some stuff from custom sides, etc. Memory pools are a very, very small part of the picture. It's the same way with Concord Dawn. It just eats up too much of the resources that aren't getting dumped since its the same map/lua file again. Odds are the map will be very unstable in multiplayer as well.
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