Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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FOOLIS
Jedi
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by FOOLIS » Sat May 19, 2007 9:35 am
EGG_GUTS wrote: Another thing is that the Gaffi sticks and spears are sticking straight up and floating.
*FIXED*
Achronos-117
Rebel Colonel
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by Achronos-117 » Sat May 19, 2007 10:29 am
When are you going to change the imperials into sandtroopers? Then add an officer with a t-21
FOOLIS
Jedi
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by FOOLIS » Sat May 19, 2007 2:11 pm
If i had imperial sand trooper skins, i would use them ;D
lieutenantcoda
Post
by lieutenantcoda » Sun May 20, 2007 4:06 am
i forgot:
-nice rebel commander(guy with chaingun) reminds me of the field commander of EAW. one thing missing, give him rally
-give a sand outfit to the rebel sniper girl.
-as a starter to a sandtrooper, use the default demolitioner(or marine) of the imperials
FOOLIS
Jedi
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by FOOLIS » Sun May 20, 2007 4:55 am
lieutenantcoda wrote: i forgot:
-nice rebel commander(guy with chaingun) reminds me of the field commander of EAW. one thing missing, give him rally
-give a sand outfit to the rebel sniper girl.
i dont have sand a skin for her
i dont have sand a skin for the sniper girl
and the captain already has rally
lieutenantcoda
Post
by lieutenantcoda » Sun May 20, 2007 7:13 am
strange, my rebel commander has no rally....do any of u other beta testers have this prob?
and the jawa sandcrawler, why dont you put broken down droids on it side like ANH. example an R4 unit, the droids from Rends Mos Eisley Spaceport, gonk droids, and others.
FOOLIS
Jedi
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by FOOLIS » Sun May 20, 2007 7:38 am
Theres a gonk droid and the healthreacharge droid
. Where can i get the droids from rends map???
XxDepredationxX
High General
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by XxDepredationxX » Sun May 20, 2007 7:44 am
Yea, my rebel commander too doesn't have rally, but I find it neat to actually be able to fall through the krayt dragon skulls eye
AlexSecura
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by AlexSecura » Sun May 20, 2007 8:56 am
XxDepredationxX wrote: but I find it neat to actually be able to fall through the krayt dragon skulls eye
I have seen that ,too.
but if you fall through the Eye,you never came out .So you have to throw a Grenade.
AlexSecura
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by AlexSecura » Sun May 20, 2007 2:52 pm
Achronos-117
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by Achronos-117 » Sun May 27, 2007 6:31 pm
Im not sure if anyone else has this problem but when i alt tab out of the map and back in, the sand all turns pink. Then when alt tab again, the sand turns black. There also a small road near the banthas. If you go through it by speederbike you fall through. Also the rebel sniper has the wrong camoflauge.
FOOLIS
Jedi
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by FOOLIS » Mon May 28, 2007 12:07 pm
OMg i never had this problem .
And i got a sniper skin now but i cant get it to work -.-
Dragon93
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by Dragon93 » Mon May 28, 2007 12:31 pm
Cool map, but i really think someone needs to remake the Banther with real hair, not just it skinned on. But good job, i like the new models, they really help the map have a Tatooine: Desert Battle feel.
Bantha55
2nd Lieutenant
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by Bantha55 » Sun Jun 10, 2007 2:41 pm
i think you should add more rocks and stones....
-but the banthas are really beautiful!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Challenger33
Lieutenant General
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by Challenger33 » Tue Jun 19, 2007 7:00 pm
@Foolis:
See, I told you I could get it to work
. All I did was replace all instances of the marksman (all_inf_markspersondesert, all_inf_markspersonjungle, all_inf_markspersonurban) with my skin (the desert sniper that I gave you) and munged.
FOOLIS
Jedi
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by FOOLIS » Thu Jun 21, 2007 10:32 am
Okay here´s a small update :
The IMP´s now have all a desert skin (like in Ep4) and the rebel sniper skin you can see in the pic above works now
Bantha55
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by Bantha55 » Fri Jun 22, 2007 8:08 am
Really nice! :jab:
brokenshard_of_glass
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by brokenshard_of_glass » Fri Jun 22, 2007 8:22 am
COOOOOLLL!!!
valiant
1st Lieutenant
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by valiant » Fri Jun 22, 2007 3:47 pm
ooo. purty sniper.lol.
purty= pretty. just for you... challenged peoples.
FOOLIS
Jedi
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by FOOLIS » Fri Jun 22, 2007 4:23 pm
UPDATE ---
JABBAS PALACE!!! :jab:
Credit goes to Redline