WIP Space: Boarding Action (Updated 3/1/08)
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Darth_Z13
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RE: WIP Space: Boarding Action
Hey, that looks awesome! I love all these new space maps coming out! 
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DarkLuke14
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RE: WIP Space: Boarding Action
WHOA!!! awsome map......
I can give feed back if you let me beta test a pre release alpha version.... please
EDIT: hey, if you make a story for it and add more battles to it it could become one of the hosted mods, like 607th........
i can also provide pictures for loading screens
I can give feed back if you let me beta test a pre release alpha version.... please
EDIT: hey, if you make a story for it and add more battles to it it could become one of the hosted mods, like 607th........
i can also provide pictures for loading screens
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FOOLIS
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RE: WIP Space: Boarding Action
yeah looks very cool for now
- trainmaster611
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RE: WIP Space: Boarding Action
Very cool Noodles, you're getting along a lot better than I am! 
Mind showing us more of the interior?
Mind showing us more of the interior?
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MercuryNoodles
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Thanks for the compliments. I was kind of expecting "That's it?" to come up a lot, since a lot of these ideas are ideas other people have also come up with, or released. 
Actually, I've been working on this since around or before the BoE map was announced, so I've had some time to piece it together and squash some of the major problems.
I'll post more screenshots soon, maybe even tonight. The interiors will look kind of bad in places, because I'm doing this without any XSI work, though I've tried to make as much of it as I could not stand out too terribly.
Actually, I've been working on this since around or before the BoE map was announced, so I've had some time to piece it together and squash some of the major problems.
I'll post more screenshots soon, maybe even tonight. The interiors will look kind of bad in places, because I'm doing this without any XSI work, though I've tried to make as much of it as I could not stand out too terribly.
- Maveritchell
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A tip for those interiors: I know when I've played around with adding hallways, etc. to cap ship interiors I've always had gap problems, and I assume that's what you're talking about with "looking kind've bad in places." Find yourself some good lego pieces (just any - in this case metal-textured - small meshes) that you could use to plug the gaps where non-matching mesh pieces intersect.
Best of luck, it'll be interesting to see what you do with SS interiors; I've never satisfactorally made one.
Best of luck, it'll be interesting to see what you do with SS interiors; I've never satisfactorally made one.
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ARC_Trooper_phi658
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XxDepredationxX
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Taivyx
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Taivyx
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MercuryNoodles
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@Maveritchell: Yes, the interiors don't fit together perfectly. I've tried a few things to cover the gaps, but I'm hoping to either improve upon this (via reskinning) or replace what I've done with new models. So far, my solutions are decent at best. It all depends on whether I can learn XSI soon, though my real problem is being unable to export even when I do. Thanks for the tip, though. I'll keep it in mind.
@ARC_Trooper_phi658: Oh, I'm not in a hurry. I just don't want anyone asking when it'll be done. It's taken me well over a year to get even this far. It's not so much difficult as it is time consuming, plus I did put it on hold for a long time for something else, which turned out to be a mistake and won't be happening again.
@XxDepredationxX: I don't yet have any experience with XSI (not to mention my modelling skills are still primitive), and I definately can't export myself. So, no dice on that for now. And, yeah, the look of the Home One was a relief because it would've been a lot more work otherwise.
@Aksel3:Hmm? I haven't really looked closely at space with the Conversion Pack. I'll have to check it out.
As for the cockpit, I was flying the TIE Interceptor when I took that. All of the spacecraft have their default cockpits. I may or may not change them.
What I have going at the moment is one cruiser and two frigates per side, though I plan on adding more later. I'm hoping to have two cruisers (with interiors) and 4-6 frigates, conservatively, per side for the actual release version.
Anyway, screenshots!
A view through the aft MonCal hanger doorway from the hall, with the Sentinel. You can see my gap fill-in isn't so terrible here.

Pilots rushing from the rear CP to the hanger. The door on the left is to the defense mainframe room.

The Tantive Barracks, which contains the rear CP

Gah! Followed! As dumb as they say AI are, they sure remember where you last went.

Btw, I forgot to mention the second CP in each ship is capturable.
It's still assault mode, though. Sorry. 

"Uhh...how's it goin'?" Obviously, the second Imp CP.

Corridor to the Imp Engine Room. Here, you can see how distracting covering the gaps can get.

The corridor between the Engine Room and the Shield Gen. Doorway leads back to the defense mainframe.

Viewing the Imperial hanger. Think of the window as a two-way mirror, as you can't see it on the other side.

As you can probably see, it has it's shortcomings, but I'm hoping to camouflage what I can to a point where it's barely noticeable. I'm hoping the gameplay will make up for that, or make it barely noticeable.
@ARC_Trooper_phi658: Oh, I'm not in a hurry. I just don't want anyone asking when it'll be done. It's taken me well over a year to get even this far. It's not so much difficult as it is time consuming, plus I did put it on hold for a long time for something else, which turned out to be a mistake and won't be happening again.
@XxDepredationxX: I don't yet have any experience with XSI (not to mention my modelling skills are still primitive), and I definately can't export myself. So, no dice on that for now. And, yeah, the look of the Home One was a relief because it would've been a lot more work otherwise.
@Aksel3:Hmm? I haven't really looked closely at space with the Conversion Pack. I'll have to check it out.
As for the cockpit, I was flying the TIE Interceptor when I took that. All of the spacecraft have their default cockpits. I may or may not change them.
What I have going at the moment is one cruiser and two frigates per side, though I plan on adding more later. I'm hoping to have two cruisers (with interiors) and 4-6 frigates, conservatively, per side for the actual release version.
Anyway, screenshots!
A view through the aft MonCal hanger doorway from the hall, with the Sentinel. You can see my gap fill-in isn't so terrible here.

Pilots rushing from the rear CP to the hanger. The door on the left is to the defense mainframe room.

The Tantive Barracks, which contains the rear CP

Gah! Followed! As dumb as they say AI are, they sure remember where you last went.

Btw, I forgot to mention the second CP in each ship is capturable.

"Uhh...how's it goin'?" Obviously, the second Imp CP.

Corridor to the Imp Engine Room. Here, you can see how distracting covering the gaps can get.

The corridor between the Engine Room and the Shield Gen. Doorway leads back to the defense mainframe.

Viewing the Imperial hanger. Think of the window as a two-way mirror, as you can't see it on the other side.

As you can probably see, it has it's shortcomings, but I'm hoping to camouflage what I can to a point where it's barely noticeable. I'm hoping the gameplay will make up for that, or make it barely noticeable.
Last edited by MercuryNoodles on Tue Jun 24, 2008 1:12 pm, edited 1 time in total.
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Rekubot
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XxDepredationxX
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- jangoisbaddest
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This is exactly what I was working on - same ideas for assets, everything (even the overlook on the hanger) - but I was never able to piece it together right, especially the collision geometry on the Tantive IV corridors where there is no MSH. Glad to see someone else had the idea, tho
I look forward to it!
Edit: Oh, and by the by, you might want to search the forum for the teleportation code. That way you can have a bridge section actually located where the bridge is supposed to be, etc (if that is appealing to you).
Edit: Oh, and by the by, you might want to search the forum for the teleportation code. That way you can have a bridge section actually located where the bridge is supposed to be, etc (if that is appealing to you).
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Xavious
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