Modern Earth Map: Urban Assault (W.I.P)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Driveable S.W.A.T truck or standard Police Car?

Poll ended at Sun Mar 15, 2009 8:27 pm

S.W.A.T Truck
14
82%
Police Car
3
18%
 
Total votes: 17
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elfie
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Modern Earth Map: Urban Assault (W.I.P)

Post by elfie »

<MOderN EaRTH MaP: UrBaN Assault> (WIP)
Image
Well, got another one that I have been secretly working on for about three months now. It takes place on earth as the title clearly states, in an urban city, that is in flames and has been terrorized by escaped convicts. There are two sides: Prisoners and S.W.A.T/ National Guard. There are four command posts as well: the prison, under control by the prisoners, the Police Station, under control by the S.W.A.T Team, and the dump/industrial area, one similar version of each for each side. The S.W.A.T team has 6 classes, rifleman, with an M16, Medic, with a shotgun and health,Less than Lethal Specialist unit, with Flashbang Launcher and flashbangs, a sniper unit, with a Remmington 700 suppresed Sniper Rifle, and a Commander unit, with a M4A1 Grenadier, M203 Grenade Launcher, and Desert Eagle Side arm. The prisoners have units with AKs, Rpg-7s, Mini-Uzis, Molotov Cocktails, shotguns, and Aks (Full Auto) with Grenade Launcher attatchments. The balance is pretty good. To balance it out there is also locals, National Guard Troopers, with AT4 Rocket Launchers and M4 Carbines, as well as military grade Helicopters with Landing pads for the S.W.A.T side. The map itself is during the middle of the night, so it is very dark, however the flames and the street lights, some are on fire btw, serve as a light source to guide your way through the streets. There are streets connecting all of the command posts, and fallen lamposts, police carts, and rubble serve as cover. There are also explodable barrels lining the streets, so watch out!
-More Features
There are several custom sounds that are on MOST weapons, a few i forgot to cover, and i am having trouble adding them so there may be some without custom sounds. There are new skins for all units and all objects, as well as a new model for every weapon. It is pretty realistic, playing in first person, i think.

The map will probably be finished within a few months, so look out for betas and such.

Now onto Screens...
LOTS!
Hidden/Spoiler:
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Please post as many comments as you can!
Last edited by elfie on Mon Mar 16, 2009 5:11 pm, edited 2 times in total.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Ping »

Looks great! :thumbs:

I just love Earth-based stuff (heck, I even started an SW fanon story that involves Earth), and can't wait for this to come out.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by FOOLIS »

Looks very good :thumbs:
Love the Helicopter
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Nova Hawk »

Omg!!! I can't tell you how awesome this is!!! Totally sign me up for the beta! Once again, it looks freakin' awesome!! With all the police cars and stuff.

But tell me, will there be playable cars too? And if so, like what type? Are there going to be different types than that in Christmas map by Dann Boeing?
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Delta 47 »

Looks great! The lighting is almost perfect, I love the evening set maps looks really cool.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Master_Ben »

The word that comes to mind is woah.
Nice job!
:eek: :eek: :eek:
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by unknown »

Looks nice but will the cop cars be drivable?
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Fluffy_the_ic »

That.
Looks.
Suckish...
Hidden/Spoiler:
...ly awesome
BTW, you hafta fix the peoples' faces. One of the guys I keep cracking up at because his mouth is about 5 centimeters too high.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by elfie »

Fluffy_the_ic wrote:That.
Looks.
Suckish...
Hidden/Spoiler:
...ly awesome
BTW, you hafta fix the peoples' faces. One of the guys I keep cracking up at because his mouth is about 5 centimeters too high.
:funny2: Lol, yeah I noticed that too. Thanks for the comments, glad you guys like it. If everyone wants driveable cop cars so badly, then I guess I should put them in, though the only problem would be that the road is extreemly narrow, so they may run over the units...lol. Would you rather have a drivable patrol car, or S.W.A.T truck, if i decide to put them in?
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Null_1138 »

yeah, the 6th pic has a terrible line across his face. Awful plastic surgery :lol: .

I would like to beta this map, when, of course, that time comes.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by elfie »

Null_1138 wrote:yeah, the 6th pic has a terrible line across his face. Awful plastic surgery :lol: .

I would like to beta this map, when, of course, that time comes.
Alright, I'll consider it. This won't be ready for a while though. Unfortunatley, I'm having problems still with the helicopters, so they may not be able to be flyable after all.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Nova Hawk »

Yes, put me in for beta too!
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by lesovikk1 »

for the medic maby a female as that would rock
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Nihillo »

Pretty good, the ambience fits the concept nicely, also I like the police cars. One suggestion though: replace the rocket launchers by something else, I don't think they would employ rocket launchers to deal with a priosioner riot.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by obiboba3po »

wow this looks great! ill beta :)
btw does the helicopter really work?
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Taivyx »

Looks nice, the ambient effects fit in nicely with the evening theme, and helicopter adds a nice touch.
Maybe it's just me, but Naboo buildings don't fit quite as nice as everything else; definitely look for some replacements for those.

All-in-all though, very nice W.I.P., I look forward to it
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by elfie »

Nihillo wrote:Pretty good, the ambience fits the concept nicely, also I like the police cars. One suggestion though: replace the rocket launchers by something else, I don't think they would employ rocket launchers to deal with a priosioner riot.
That is true, however, I need them to balance out the sides. The Prisoners have RPG-7s so the National Guard should have AT4s.
@Obiboba- No the helicopter flies around and then usually flies so high that it goes completley away from the battle. I am planning on fixing this though.
@Taivyx- Good idea, I will try to find a replacement model for it.
Bad news guys, the S.W.A.T truck, when made drivable, causes a CTD. The model was made by YJJ, so I am not sure how many nulls he put in place, or if there were any others other than "GroundDummy". Just because the police car was meant to be driveable, I will have to prioritize making that one drivable, just because I will have a better chance of success with it. However, if I can figure out how to make the SWAT truck work I will use that one instead.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Nihillo »

elfie wrote:That is true, however, I need them to balance out the sides. The Prisoners have RPG-7s so the National Guard should have AT4s.
Maybe you could use some sort of grenade launcher. Anyway, you are right, gameplay is more important than realism. I wish you luck.
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by elfie »

@Nihillo-Thanks.
@Taivyx- Does this building look better? I just finished it up in XSI and am going to export it.
tallbuilding.jpg
tallbuilding2.jpg
I am also planning on adding a hardpoint to the top smoke stack so I can add a smoke effect on it.
Better? Worse?
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Re: Moder Earth Map: Urban Assault (W.I.P)

Post by Faceman2000 »

I think it'd be much better with smoke effcts! :mrgreen:
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