some vehicles spawn, some don't

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

some vehicles spawn, some don't

Post by Darth-Derkie »

Do I have to much vehicles on my map because when I play the map not all vehicles spawn.

This are the vehicles I want:
Clone Wars:
2 Rep. Fightertanks
2 AAT's
3 Droidfighters
3 Jedi StarFighters
2 Rep. Gunships
2 MAF's
2 STAP's
2 Rep. Speederbikes

Galactic Civil War:
2 Imp. Fightertanks
2 Combatspeeders
3 X-wing's
3 Tiefighters
2 Imp. Gunships
2 Y-wings
4 Speederbikes

To much vehicles?
Last edited by Darth-Derkie on Mon Jun 06, 2005 8:50 am, edited 1 time in total.
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

RE: some vehicles spawn, some don

Post by Saturn_V »

Check the error log from SPTest. Have you allocate enough memory for each vehicle type (flyer/hover) in the SetMemoryPool lines ?
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

These are some of the sptest errors:
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityFlyer.cpp(3046)
Could not build EntityFlyer
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "TreeGridStack" is full; raise count to at least 595
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

SetMemoryPoolSize("EntityHover", 6)
SetMemoryPoolSize("EntityFlyer", 6)

Do I need to change the numbers to how many hovering and flying vehicles I have in my map?
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

Now the vehicles are spawning, but the republic is now spawning an droidfighter instead of an Jedi starfighter.
Saturn_V
Emperor's Hand
Posts: 487
Joined: Sun Dec 26, 2004 12:11 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Saturn_V »

I think SPTest gives a message about MemoryPoolSize if you need to increase it. Double check your vehicle spawn points are calling the correct vehicles in the correct slots.
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

I had filled in a wrong control zone.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Qdin »

lol, then I'll guess you just wrote in the wrong vehicle :roll: lol, try to get it again :wink:
Darth-Derkie
1st Lieutenant
1st Lieutenant
Posts: 453
Joined: Thu Feb 03, 2005 6:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Netherlands

Post by Darth-Derkie »

No I wrote CP4 But it had to be CP3 And CP4 belongs to the CIS and that CP is spawning droidfighters...
Post Reply