MISSION.lvl
Moderator: Moderators
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OOM-9
MISSION.lvl
Hey folks, I need to find out what is included in the default MISSION.lvl
Basically I am looking to munge a new MISSION.lvl with altered scripts for the default maps, which would allow me to make the game call legion matching skins, increase/decrease troop counts and number of class counts, as well as add or remove tickets on the default maps for my Weapon Expo.
I already tried munging ALL the maps scripts to make a master MISSION.lvl but apparently there is more in the MISSION.lvl than the LUA's what other assets to I need to import to the map to make a munge work propperly?
~OOM-9
Basically I am looking to munge a new MISSION.lvl with altered scripts for the default maps, which would allow me to make the game call legion matching skins, increase/decrease troop counts and number of class counts, as well as add or remove tickets on the default maps for my Weapon Expo.
I already tried munging ALL the maps scripts to make a master MISSION.lvl but apparently there is more in the MISSION.lvl than the LUA's what other assets to I need to import to the map to make a munge work propperly?
~OOM-9
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Murdocr
RE: MISSION.lvl
from what i can read from the .LVL file it looks like it is the scripts and everything in the \data_%$%\Worlds\%$%\world1 folder and folders within that folder, ike MSH, ODF etc. that's all i could find though.
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Qdin
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RE: MISSION.lvl
so you're saying he should add all the 'default' .msh, .odf, .tga's etc. in that folder too? 
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Murdocr
no, just the ones in the world folders. e.g: C:\BF2_ModTools\assets\worlds\GEO\msh. all the ones in the side folders go into the sides .lvl, eg: rep.lvl. however all i am saying is just a guess from the readable content of mission.lvl, as i found stuff like kam_bldg_podroom_door
EDIT: Scratch all that, i think the kam_bldg_podroom_door is just a reference to an animation which is probably in the LUA.
EDIT: Scratch all that, i think the kam_bldg_podroom_door is just a reference to an animation which is probably in the LUA.
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OOM-9
well the MISSION.lvl is like 50 times as big as the one I ended up getting with just the world LUA's in it, Imma try throwing ALL the .msh and odf files into it... since all the worlds draw from the same MISSION.lvl it stands to reason that the objecys could also be drawn from there... what does Psychofred think?
~OOM-9
~OOM-9
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Murdocr
i've completely changed my mind about the MSH's and ODF's being in there because the . LVL file is only about 1.2 MB. I dont care how compiled it is, there's no way your fitting all those big .MSH files in there. i think the MSH's etc from the world1 folder go into the worlds own .LVL file eg: cor.lvl
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Qdin
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Kenobi_wan_obi
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sawyerdk9
This is what I do. I make a completely new side with the mod tools such as an all 41st elite or galactic marines then make all the changes and what. Then munge it and go into your world folder and rename your rep.lvl and repshell.lvl to something with the same amount of letters like 212.lvl and 212shell.lvl Then using a hex editor you go into the mission.lvl and say you made a 212th attack battalion side and you want it on Utapau. Well do a search for Uta.lvl or whatever it's name is, then find where it calls for the sides in the Utapau part. Just rename that side to whatever your new side is. So if you made 212.lvl just rename rep.lvl to 212.lvl Then it will load that side and voila! Just make sure the new side is in the side folder.
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OOM-9
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OOM-9
Hey guys, ok I found out what goes in the MISSION.lvl from psychofred, I am just having trouble locating all the assets.
I need everything in this REQ. I found all the LUAs, and the gamemode scripts, I can't find the "lvl" section or the ingame movies. Obviously I need these to complete a override MISSION.lvl to replace and total convert for my mod.
~OOM-9
Code: Select all
ucft
{
REQN
{
"config"
"ingame_movies"
}
REQN
{
"script"
"setup_teams"
"gametype_conquest"
"gametype_capture"
"Objective"
"MultiObjectiveContainer"
"ObjectiveCTF"
"ObjectiveAssault"
"ObjectiveSpaceAssault"
"ObjectiveConquest"
"ObjectiveTDM"
"ObjectiveOneFlagCTF"
"SoundEvent_ctf"
"ObjectiveGoto"
"LinkedShields"
"LinkedDestroyables"
"LinkedTurrets"
"Ambush"
"PlayMovieWithTransition"
}
REQN
{
"lvl"
"cor1c_c"
"cor1c_con"
"cor1c_ctf"
"cor1g_con"
"cor1g_ctf"
"dag1c_con"
"dag1c_ctf"
"dag1g_con"
"dag1g_ctf"
"dea1c_con"
"dea1g_1flag"
"dea1c_1flag"
"dea1g_c"
"dea1g_con"
"end1g_con"
"end1g_hunt"
"end1g_1flag"
"fel1c_c"
"fel1c_con"
"fel1g_con"
"fel1c_1flag"
"fel1g_1flag"
"gal1"
"geo1c_c"
"geo1c_con"
"geo1c_ctf"
"geo1c_hunt"
"geo1c_xl"
"hot1g_c"
"hot1g_con"
"hot1g_1flag"
"hot1g_hunt"
"hot1g_xl"
"kam1c_c"
"kam1c_con"
"kam1c_1flag"
"kam1g_1flag"
"kam1g_con"
"kas2c_c"
"kas2c_con"
"kas2c_xl"
"kas2g_con"
"kas2c_hunt"
"kas2c_ctf"
"kas2g_ctf"
"kas2g_xl"
"mus1c_c"
"mus1c_con"
"mus1c_ctf"
"mus1g_con"
"mus1g_ctf"
"myg1c_c"
"myg1c_con"
"myg1c_ctf"
"myg1g_con"
"myg1g_ctf"
"nab2c_con"
"nab2g_con"
"nab2g_ctf"
"nab2c_ctf"
"nab2g_c"
"nab2c_hunt"
"pol1c_con"
"pol1c_ctf"
"pol1g_c"
"pol1g_con"
"pol1g_ctf"
"spa1g_Diet Dr. Pepper"
"spa1g_1flag"
"spa1g_c"
"spa2c_c"
"spa3c_c"
"spa3c_Diet Dr. Pepper"
"spa3c_1flag"
"spa3g_c"
"spa4g_c"
"spa6c_Diet Dr. Pepper"
"spa6c_1flag"
"spa7c_Diet Dr. Pepper"
"spa7c_1flag"
"spa8g_Diet Dr. Pepper"
"spa8g_1flag"
"spa9g_1flag"
"spa9g_Diet Dr. Pepper"
"tan1c_con"
"tan1c_1flag"
"tan1g_c"
"tan1g_con"
"tan1g_1flag"
"tat2c_con"
"tat2c_ctf"
"tat2g_con"
"tat2g_ctf"
"tat2g_eli"
"tat2g_hunt"
"tat3c_1flag"
"tat3g_1flag"
"tat3c_con"
"tat3g_con"
"test1c"
"test1g"
"uta1c_1flag"
"uta1g_1flag"
"uta1c_c"
"uta1c_con"
"uta1g_con"
"yav1c_1flag"
"yav1c_con"
"yav1g_1flag"
"yav1g_c"
"yav1g_con"
}
REQN
{
"lvl"
"platform=pc"
"kas2c_uber"
"hot1g_uber"
}
}
I need everything in this REQ. I found all the LUAs, and the gamemode scripts, I can't find the "lvl" section or the ingame movies. Obviously I need these to complete a override MISSION.lvl to replace and total convert for my mod.
~OOM-9
- Teancum
- Jedi Admin

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Qdin
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OOM-9
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OOM-9
I have found all the files I need, they are all in the mission folder *slaps forehead* I was just being an idiot, however I still am having trouble because I do not know where to put the files so that they munge when I munge into a mission.lvl
I dunno where in my project to dump them all so I can start munging working missions.
~OOM-9
I dunno where in my project to dump them all so I can start munging working missions.
~OOM-9
