Hey, I wanted to know:
1) Could I make my character just fly on spawning? So when I spawn I'm levitating? And then I can fly around using jetpacks?
2) Could someone direct me to a tut on when a hero spawns it plays a music track?
Thanks.
Player Flying and Music
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- Par3210
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Re: Player Flying and Music
1) do you mean spawning with jetpack enabled? i dont think thats possible
you can only give the unit sidious's idle ans walkanims but he will still be "walking" then
2)
id try using either the soldiermusic or the herospawned sound
you can only give the unit sidious's idle ans walkanims but he will still be "walking" then
2)
Code: Select all
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_dooku_spawn"
SndHeroDefeated = "hero_dooku_exhausted"
SndHeroKiller = "hero_dooku_exhausted"
VOSound = "cis_off_response_hero_command SC_Follow"
VOSound = "cis_off_response_hero_command SC_StopFollow"
VOSound = "cis_off_response_hero_command SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command SC_GetIn"
VOSound = "cis_off_response_hero_command SC_GetOut"
VOSound = "hero_dooku_AcquiredTarget AcquiredTarget"
VOSound = "hero_dooku_KillingSpree4 KillingSpree4"
VOUnitType = 195
SoldierMusic = "cis_hero_Dooku_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = "0.0"
FoleyFXClass = "cis_inf_soldier"
Last edited by DarthD.U.C.K. on Sat Nov 07, 2009 8:06 am, edited 1 time in total.
- Par3210
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Re: Player Flying and Music
okay thank you
Can someone answer Question 2?
Can someone answer Question 2?
- DarthD.U.C.K.
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Re: Player Flying and Music
i already did 
(i edited the post right before you posted)
(i edited the post right before you posted)
- Par3210
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Re: Player Flying and Music
Ooops! Could I make my own track to put in instead of the stock ones?
- DarthD.U.C.K.
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Re: Player Flying and Music
shure, there are some tutorials explaining how to do that(munging new sounds)
