Player Flying and Music

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Par3210
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Player Flying and Music

Post by Par3210 »

Hey, I wanted to know:
1) Could I make my character just fly on spawning? So when I spawn I'm levitating? And then I can fly around using jetpacks?
2) Could someone direct me to a tut on when a hero spawns it plays a music track?
Thanks.
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DarthD.U.C.K.
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Re: Player Flying and Music

Post by DarthD.U.C.K. »

1) do you mean spawning with jetpack enabled? i dont think thats possible
you can only give the unit sidious's idle ans walkanims but he will still be "walking" then

2)

Code: Select all

//SOUND
SndHeroSelectable           = ""
SndHeroSpawned              = "hero_dooku_spawn"
SndHeroDefeated             = "hero_dooku_exhausted"
SndHeroKiller               = "hero_dooku_exhausted"

VOSound = "cis_off_response_hero_command      SC_Follow"
VOSound = "cis_off_response_hero_command      SC_StopFollow"
VOSound = "cis_off_response_hero_command     SC_VehicleWaitUp"
VOSound = "cis_off_response_hero_command     SC_GetIn"
VOSound = "cis_off_response_hero_command      SC_GetOut"

VOSound = "hero_dooku_AcquiredTarget      AcquiredTarget"
VOSound = "hero_dooku_KillingSpree4      KillingSpree4"

VOUnitType                  = 195
SoldierMusic                = "cis_hero_Dooku_lp"
HurtSound                   = ""
DeathSound                  = ""
AcquiredTargetSound         = ""
HidingSound                 = ""
ApproachingTargetSound      = ""
FleeSound                   = ""
PreparingForDamageSound     = ""
HeardEnemySound             = ""
//ShockFadeOutTime          = "0.8"
//ShockFadeInTime           = "2.0"
ShockFadeOutGain        = ""
ShockSound              = ""
ClothingRustleSound     = ""
LowHealthSound          = ""
LowHealthThreshold      = "0.0"
FoleyFXClass            = "cis_inf_soldier"
id try using either the soldiermusic or the herospawned sound
Last edited by DarthD.U.C.K. on Sat Nov 07, 2009 8:06 am, edited 1 time in total.
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Par3210
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Re: Player Flying and Music

Post by Par3210 »

okay thank you
Can someone answer Question 2?
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DarthD.U.C.K.
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Re: Player Flying and Music

Post by DarthD.U.C.K. »

i already did :P

(i edited the post right before you posted)
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Par3210
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Re: Player Flying and Music

Post by Par3210 »

Ooops! Could I make my own track to put in instead of the stock ones?
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DarthD.U.C.K.
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Re: Player Flying and Music

Post by DarthD.U.C.K. »

shure, there are some tutorials explaining how to do that(munging new sounds)
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