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-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Thu May 19, 2005 11:49 pm
I was just wondering into this topic when i was thinking of maybe re-modding my old Mustafar map. It would look cool to see some lava (orange) showers...
MutantMonkey
Post
by MutantMonkey » Mon May 23, 2005 4:04 pm
Yes I think - in the .fx file (BFBuilder\Datamapname \Worlds\mapname \World1 folder) there is a section like this:
Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(216, 220, 228);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);
GroundEffect("rainsplash");
GroundEffectSpread(8);
I think u know what to do now, right?! :)
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Mon May 23, 2005 10:04 pm
o it does'nt work.
i tried to make it orange, and it turned green...
MutantMonkey
Post
by MutantMonkey » Wed May 25, 2005 2:29 pm
r u sure u got it in the right order...
i think it is Red green blue
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Wed May 25, 2005 7:34 pm
yea i think i did.... I'll test it again today.
fruitymarshmallow
Post
by fruitymarshmallow » Wed May 25, 2005 7:45 pm
lol, i don't know how to do it, so i shouldn't be talking, but orange=green? BFbuilders brain must be decaying.
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Wed May 25, 2005 8:35 pm
I tried using the code for red this time, it just crashed.
fruitymarshmallow
Post
by fruitymarshmallow » Wed May 25, 2005 9:53 pm
Ooh ouch. Man. At least we know we can have a radioactive mustafar!
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Wed May 25, 2005 10:31 pm
lol
MutantMonkey
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by MutantMonkey » Thu May 26, 2005 11:26 am
I will experiment when I have time... maybe it does not like the colour red!
Leviathan
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Post
by Leviathan » Thu May 26, 2005 12:39 pm
i tried to make it orange, and it turned green...
What's the RGB reference of this orange color ?
i think it is R ed G reen B lue
This is simply the RGB reference...
Qdin
Old School Staff
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by Qdin » Thu May 26, 2005 12:48 pm
umm... since it crashed, did you then deleted anything? or did you change the values to 285 (I think its the highest number), 0, 0?
or did you just delete the 2 others? like: Color(285); instead of the: Color(285, 0, 0); - ?
C ya
- I'm just currios
Leviathan
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by Leviathan » Thu May 26, 2005 1:15 pm
According to you,
Qdin , why did I ask to
-_- to copy his custom rain color's RGB reference on this thread ?
I think to bad values, too...
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Thu May 26, 2005 7:25 pm
The RGB values were: 255, 0, 0
Leviathan
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Post
by Leviathan » Sun May 29, 2005 10:44 am
Your custom color seems to have been "inverted". Try again using this RGB values : "
0 255 255 ".
Rippentuck
Post
by Rippentuck » Sun May 29, 2005 11:01 am
The ambient color of your world (in sky file) could also be affecting colors of certain things. Check that to make sure it doesn't interfere with the colors you want.
Rip
-_-
Gametoast Staff
Posts: 2678 Joined: Sat May 07, 2005 1:22 pm
Post
by -_- » Sun May 29, 2005 1:08 pm
Cool that might be a great help