All-Purpose Request Thread (Take 3)

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Fierfek
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Re: All-Purpose Request Thread (Take 3)

Post by Fierfek »

Maveritchell wrote:
DarthD.U.C.K. wrote:i think both bfx and bfp use the first palpatine saberattack as meeleanim and it fits pretty well
theer hasnt been made a new just-for-nonjedis-meeleanim though
That's just a grenade throw animation. There are real infantry melee animations in the stock animation source.
Where? And how would I get them to work?
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

in the "BF2_ModTools\assets\Animations\SoldierAnimationBank\human_4" folder
read the tutorial about mixing anims/creating new animsets, wehn you understood it you will know how to use them
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

DarthD.U.C.K. wrote:
impspy wrote:
AQT wrote:+123 GCW uses the era "suffix" 2.
thanks, but to clear up anyother qustions, could I have a list (a-z) of what the custom modes names are ingame?
i think zerted made a list somewhere probably in the 1.3 documentation.
I would also like to know the names of all the icons, as I need an imperial logo like +123's (not xGCW)

here is all I got in the docs:

Code: Select all

Added era icon: bfx_cw_icon.tga
Added era icon: bfx_gcw_icon.tga
Added era icon: newsithwars_icon.tga
Added era icon: earth_icon.tga
Added era icon: front_icon.tga
Added era icon: halo_icon.tga
Added era icon: i_icon.tga
Added era icon: j_icon.tga
Added era icon: kotor_icon.tga
Added era icon: lego_icon.tga
Added era icon: newrep_icon.tga
Added era icon: oldsith_icon.tga
Added era icon: rvb_icon.tga
Added era icon: rebirth_icon.tga
Added era icon: toys_icon.tga
Added era icon: u_icon.tga
Added era icon: v_icon.tga
Added era icon: wacky_icon.tga
Added era icon: exGCW_icon.tga
Added era icon: yuz_icon.tga
Added era icon: z_icon.tga

Added support for era: a
Added support for era: b
Added support for era: d
Added support for era: e
Added support for era: f
Added support for era: h
Added support for era: i
Added support for era: j
Added support for era: k
Added support for era: l
Added support for era: m
Added support for era: n
Added support for era: o
Added support for era: p
Added support for era: q
Added support for era: r
Added support for era: s
Added support for era: t
Added support for era: u
Added support for era: v
Added support for era: w
Added support for era: x
Added support for era: y
Added support for era: z
Added support for era: 1
Added support for era: 2
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Re: All-Purpose Request Thread (Take 3)

Post by Xavious »

impspy wrote:
DarthD.U.C.K. wrote:thanks, but to clear up anyother qustions, could I have a list (a-z) of what the custom modes names are ingame?
i think zerted made a list somewhere probably in the 1.3 documentation.
Actually, there was a topic at one point that had the names of all the eras, but I can't seem to find it.
impspy wrote:I would also like to know the names of all the icons, as I need an imperial logo like +123's (not xGCW)
Answered your own question here:

Code: Select all

Added era icon: bfx_cw_icon.tga
Added era icon: bfx_gcw_icon.tga
Added era icon: newsithwars_icon.tga
Added era icon: earth_icon.tga
Added era icon: front_icon.tga
Added era icon: halo_icon.tga
Added era icon: i_icon.tga
Added era icon: j_icon.tga
Added era icon: kotor_icon.tga
Added era icon: lego_icon.tga
Added era icon: newrep_icon.tga
Added era icon: oldsith_icon.tga
Added era icon: rvb_icon.tga
Added era icon: rebirth_icon.tga
Added era icon: toys_icon.tga
Added era icon: u_icon.tga
Added era icon: v_icon.tga
Added era icon: wacky_icon.tga
Added era icon: exGCW_icon.tga
Added era icon: yuz_icon.tga
Added era icon: z_icon.tga
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

thats not ALL of them though, like the +123 ones
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

@ duck and fiddler, I can't envolope it the tutorial flew way over my head, and I can't merge 2 models with mod tool without some random texture dissapearance.
you can't export an *obj. like in the tutorial with mod tool 7.5
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Re: All-Purpose Request Thread (Take 3)

Post by Darth_Squoobus »

Image

If anyone can see this, I need the objects in blue combined to make a single dry-dock that the blockade runner can get in and out of. I need them combined because there's a 25-object limit for the DMI lot I'm hoping to procure.

Make sure to use the "direct link" when posting a picture. -Staff
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

could someone put another head on the stormtrooper model? like the jedi or bald sith one?
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Re: All-Purpose Request Thread (Take 3)

Post by The_Emperor »

Wouldn't the Stormtrooper with Luke's head do? (it's in the stock assets)
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Re: All-Purpose Request Thread (Take 3)

Post by impspy »

no, it looks too much like luke, although I could just hexedit transparensy? (duh!!!)


EDIT No that didn't work, I can't seem to hexedit transparency :(

I need a model with more genaric/no hair. so iguess my request is could aomeone hex edit the luke and han stormtrooper models to allow transperancy
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

how would that help? you would have a huge hole in the back of the head if you made the hair transparent
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Re: All-Purpose Request Thread (Take 3)

Post by IndianaJoe »

could someone tell me if this is gonna work?

Image

I made a variation of the imp backpack, and enveloped it to me EVO trooper, but i dunno if this is gonna work, could someone tell me?

thanks in advance.
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Re: All-Purpose Request Thread (Take 3)

Post by Maveritchell »

Unless you want your backpack to deform, I would envelop the whole thing to just one bone.
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Re: All-Purpose Request Thread (Take 3)

Post by Super_Clone »

Can someone please hex edit the imperial snowtrooper's pack, the pauldron and ammo pack things Dev had in his real 41st commander skin, the recon visor (down), commander's cape, and DC-17 blaster holsters to Syth's fixed Ep3 Trooper?
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Super_Clone wrote:Can someone please hex edit the imperial snowtrooper's pack, the pauldron and ammo pack things Dev had in his real 41st commander skin, the recon visor (down), commander's cape, and DC-17 blaster holsters to Syth's fixed Ep3 Trooper?
mm i believe you want say: DEVISS HEX EDIT MY REQUEST lol
.Yeah no problem :wink:
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Re: All-Purpose Request Thread (Take 3)

Post by Super_Clone »

Yea, pretty much :oops: Sorry, its just you're so good at it.. thanks again friend
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Re: All-Purpose Request Thread (Take 3)

Post by Master of Stickmen »

Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.
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Re: All-Purpose Request Thread (Take 3)

Post by [TFA]Padawan_Fighter »

Master of Stickmen wrote:Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.

Isn't there already a Spartan model already made?
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Re: All-Purpose Request Thread (Take 3)

Post by giftheck »

I'd like to have a Wookie Catamaran for use on Kashyyyk maps. I swear I saw a really detailed one on the PS2 version of the game but it's nowhere in the mod tool assets.
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Re: All-Purpose Request Thread (Take 3)

Post by mswf »

[TFA]Padawan_Fighter wrote:
Master of Stickmen wrote:Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.

Isn't there already a Spartan model already made?
Yes, I do remember one. It was made by one of the members of a previous Halo project (though, if I remember correctly, he got as far as the helmet (which was very detailed)) I can't remember that he released it though (since he abruptly became inactive).
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