I opened up the v1.3 patch documentation on munging a custom GC, and decided to try munging the one that was in the examples. I made a Shell folder as per instructions, and put shell.req inside, which looked like this:
Code: Select all
ucft
{
REQN
{
"script"
"custom_gc_3"
"ifs_freeform_init_zer"
"ifs_freeform_start_zer"
}
}
Inside Shell/scripts, I had the three lua files listed there. I had changed custom_gc_1.lua to custom_gc_3.lua, also like the documentation instructed. I then munged the shell, grabbed the resulting shell.lvl file, and renamed it custom_gc_3.lvl. In-game, however, there isn't anything. I don't get anything in the debug log related to the GC, and the button for the new GC doesn't apear. What could I have done wrong?