Changing Heads

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GenShingar
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Changing Heads

Post by GenShingar »

How do you go about changing the heads on the .msh files? I have tried doing hex editing but could not get it to work.

I am trying to add a bald (windu) head to the Clone .msh files
AQT
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Re: Changing Heads

Post by AQT »

GenShingar wrote:I have tried doing hex editing but could not get it to work.
If hex editing does not work, then your only alternative left is to use a modeling program, preferably XSI. See forum: http://www.gametoast.com/forums/viewforum.php?f=36
[Padawan]Helkaan
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Re: Changing Heads

Post by [Padawan]Helkaan »

This method in XSI is called a kitbash.

You can also make transparency on the head in .tga file using an alphachannel, then add the head as a addon mesh with an addition in the ODF. But this second method work for only some models and not other.
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Re: Changing Heads

Post by THEWULFMAN »

[Padawan]Helkaan wrote: You can also make transparency on the head in .tga file using an alphachannel, then add the head as a addon mesh with an addition in the ODF. But this second method work for only some models and not other.
This si the method I used to make mt TCW style ARF trooper. I think i was one of the first, im prob worng tho and people have benn doing it forever :lol:
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Fiodis
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Re: Changing Heads

Post by Fiodis »

The reason you can't hex-edit heads from one model to another is that (usually) they're not seperate model chunks in and of themselves.
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