How do you go about changing the heads on the .msh files? I have tried doing hex editing but could not get it to work.
I am trying to add a bald (windu) head to the Clone .msh files
Changing Heads
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- GenShingar
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AQT
- Gametoast Staff

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Re: Changing Heads
If hex editing does not work, then your only alternative left is to use a modeling program, preferably XSI. See forum: http://www.gametoast.com/forums/viewforum.php?f=36GenShingar wrote:I have tried doing hex editing but could not get it to work.
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[Padawan]Helkaan
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Re: Changing Heads
This method in XSI is called a kitbash.
You can also make transparency on the head in .tga file using an alphachannel, then add the head as a addon mesh with an addition in the ODF. But this second method work for only some models and not other.
You can also make transparency on the head in .tga file using an alphachannel, then add the head as a addon mesh with an addition in the ODF. But this second method work for only some models and not other.
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THEWULFMAN
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Re: Changing Heads
This si the method I used to make mt TCW style ARF trooper. I think i was one of the first, im prob worng tho and people have benn doing it forever[Padawan]Helkaan wrote: You can also make transparency on the head in .tga file using an alphachannel, then add the head as a addon mesh with an addition in the ODF. But this second method work for only some models and not other.
- Fiodis
- Master of the Force

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Re: Changing Heads
The reason you can't hex-edit heads from one model to another is that (usually) they're not seperate model chunks in and of themselves.
