Hidden/Spoiler:
ERROR[levelpack req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
10 Errors 0 Warnings
No such file or directory
ERROR[levelpack req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[levelpack req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
10 Errors 0 Warnings
Hidden/Spoiler:
Logging LevelPack
17:34:1605/03/09
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_guard.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_guard.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_gblaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_thermaldetonator.class.req
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_officer.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_officer.class.req
Missing file cis_weap_inf_bulldog_ordnance.class
Reqd by ..\common\munged\pc\com_weap_inf_bulldog_ord.class.req
munged\pc\cis_weap_inf_bulldog_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\cis_weap_inf_bulldog.class.req
munged\pc\cis_weap_inf_mortar_launcher.class.req
Missing file cis_weap_inf_mortar_launcher_ord_hum.class
Reqd by munged\pc\cis_weap_inf_mortar_launcher_ord.class.req
munged\pc\cis_weap_inf_mortar_launcher_ord1.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_remotedroid.class.req
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_rifleman.lvl ===
Missing file sbdroidlz.zafbin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file sbdroidlz.zaabin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_wrist_blaster.class.req
munged\pc\cis_weap_inf_wrist_trishot.class.req
munged\pc\cis_weap_inf_wrist_rocket.class.req
munged\pc\cis_weap_award_wrist_blaster.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_wrist_rocket_ord.class.req
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_tread_hailfire.lvl ===
Missing file hud_cis_hailfire_icon.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_left.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_right.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_chaingun_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_missile_ord.class.req
10 Errors 0 Warnings
17:34:1605/03/09
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_engineer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_guard.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_guard.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_gblaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_thermaldetonator.class.req
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_marine.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_officer.lvl ===
Missing file magnaguardlz.zaabin
Reqd by munged\pc\cis_inf_officer.class.req
Missing file cis_weap_inf_bulldog_ordnance.class
Reqd by ..\common\munged\pc\com_weap_inf_bulldog_ord.class.req
munged\pc\cis_weap_inf_bulldog_ord.class.req
Missing file com_weap_inf_equip_lg.class
Reqd by munged\pc\cis_weap_inf_bulldog.class.req
munged\pc\cis_weap_inf_mortar_launcher.class.req
Missing file cis_weap_inf_mortar_launcher_ord_hum.class
Reqd by munged\pc\cis_weap_inf_mortar_launcher_ord.class.req
munged\pc\cis_weap_inf_mortar_launcher_ord1.class.req
Missing file hud_com_probedroid_health_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid.class.req
..\common\munged\pc\com_weap_inf_remotedroid_ord.class.req
Missing file imp_pistol_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file hud_weap_semiauto.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file reticule_pistol.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_blaster.class.req
Missing file com_weap_inf_equip_sm.class
Reqd by munged\pc\cis_weap_inf_remotedroid_blaster.class.req
Missing file hud_orbital_strike_icon.texture
Reqd by ..\common\munged\pc\com_weap_inf_remotedroid_destruct.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_remotedroid.class.req
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_pilot.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_inf_rifleman.lvl ===
Missing file sbdroidlz.zafbin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file sbdroidlz.zaabin
Reqd by munged\pc\cis_inf_rifleman.class.req
Missing file com_weap_inf_ord_hum_sm.class
Reqd by ..\common\munged\pc\com_weap_inf_rifle_ord.class.req
..\common\munged\pc\com_weap_award_rifle_ord.class.req
Missing file com_weap_inf_equip_med.class
Reqd by munged\pc\cis_weap_inf_wrist_blaster.class.req
munged\pc\cis_weap_inf_wrist_trishot.class.req
munged\pc\cis_weap_inf_wrist_rocket.class.req
munged\pc\cis_weap_award_wrist_blaster.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_inf_wrist_rocket_ord.class.req
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_rocketeer.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
ERROR[req\cis_inf_sniper.req]:Could not open munged\pc\bdroidlz.anims for input. DOS reports:
No such file or directory
[continuing]
=== cis_tread_hailfire.lvl ===
Missing file hud_cis_hailfire_icon.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_left.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file wheel_right.texture
Reqd by munged\pc\cis_tread_hailfire.class.req
Missing file com_weap_inf_ord_hum_lg.class
Reqd by ..\common\munged\pc\com_weap_veh_chaingun_ord.class.req
Missing file com_weap_inf_ord_hum_rocket.class
Reqd by ..\common\munged\pc\com_weap_veh_missile_ord.class.req
10 Errors 0 Warnings
so the officer and guard i made won't work fo some random reason please could some one help me!
EDIT: i tried to add anims for bdroidlz but this errors came
Hidden/Spoiler:
Opened logfile BFront2.log 2009-05-03 1806
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode10
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC118C
The key, value is: mode_hunt_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_xl_c 1
The key, value is: era_c 1
The key, value is: change table: 03CC11AC
The key, value is: mode_c_c 1
The key is mapluafile, the formated value is: 000<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: 000c_c idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_bump"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3
.\Source\EntitySoldier.cpp(10536)
EntitySoldier "cis_inf_rifleman" missing lowres animation bank "sbdroidlz"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ae66e9f4)!
Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating 536944208 bytes attempt failed - no free blocks left in Heap 6 (Temp)
Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 536944208 bytes failed - no free blocks left in Heap 6 (Temp)
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: No custom_gc_10.lvl
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: [Nil]
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode10
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 03CC118C
The key, value is: mode_hunt_c 1
The key, value is: mode_con_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_xl_c 1
The key, value is: era_c 1
The key, value is: change table: 03CC11AC
The key, value is: mode_c_c 1
The key is mapluafile, the formated value is: 000<A>_<B>
custom_printTable(): Returning
custom_printTable(): table: 03CC672C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: 000c_c idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen
Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Entered
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls
utility_functions2: Listening on ReadDataFile() calls
game_interface: Reading in custom strings
game_interface: No user_script_0.lvl
game_interface: No user_script_1.lvl
game_interface: No user_script_2.lvl
game_interface: No user_script_3.lvl
game_interface: No user_script_4.lvl
game_interface: No user_script_5.lvl
game_interface: No user_script_6.lvl
game_interface: No user_script_7.lvl
game_interface: No user_script_8.lvl
game_interface: No user_script_9.lvl
game_interface: No user_script_10.lvl
ifs_sideselect_fnBuildScreen()
game_interface: Exited
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
Message Severity: 3
.\Source\Weapon.cpp(2076)
Weapon "rep_weap_inf_dc15carbine" missing high res geometry "rep_1st_weap_inf_pistol_bump"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (9691cdf9)!
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "rep_fly_v19" unknown terrain collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "rep_fly_v19" unknown vehicle collision "p_front_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_left_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_right_sphere"
Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "rep_fly_v19" unknown building collision "p_front_sphere"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (72968e25)!
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
Message Severity: 3
.\Source\EntitySoldier.cpp(10536)
EntitySoldier "cis_inf_rifleman" missing lowres animation bank "sbdroidlz"
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ae66e9f4)!
Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating 536944208 bytes attempt failed - no free blocks left in Heap 6 (Temp)
Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating 536944208 bytes failed - no free blocks left in Heap 6 (Temp)
please someone


