Mr Crayon's Coralac

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Mr Crayon's Coralac

Post by MrCrayon »

Yes, that's right. I'm not only submitting battlefront funnies but also MAPS!!!!
My map is set on the made-up world of Coralac and it resembles Raxus Prime (not on purpose)
I have changed the dreaded Yavin sky to Geonosis (nice and dusty look), made the ground custom (some textures refuse to show up unfortunately) and I have added many objects on purpose, but not ineffectively (I hope)
I want to add the dark times, but it looks mind-bogglingly complex (I might make a feeble attempt when I have time in two weeks)

here are the screenshots from the first beta. I will update the new ones ASAP :D
p.s. keep in mind the current beta and the pics are from the really noob stages. The current map right now has better planning and better terrain (no weird bumps and jagged sides) and less objects that didn't make sense
Hidden/Spoiler:
Image
Image
Image
Image
Image
User avatar
Ping
Sith
Sith
Posts: 1398
Joined: Thu Sep 18, 2008 4:19 pm
Location: College

Re: Mr Crayon's Coralac

Post by Ping »

For a first map, that looks good.
501st_commander
Master Bounty Hunter
Master Bounty Hunter
Posts: 1570
Joined: Wed Dec 10, 2008 7:48 pm

Re: Mr Crayon's Coralac

Post by 501st_commander »

I like it. Has a unique look imo.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Mr Crayon's Coralac

Post by Darth_Squoobus »

It looks pretty good. It has a nice theme, but the ground texture needs some work. Industrial textures don't translate well to exterior maps.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Mr Crayon's Coralac

Post by DarthD.U.C.K. »

tze theme and props generally fit very well, but you should use different groundtexture and reskin some of the props
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Mr Crayon's Coralac

Post by MrCrayon »

how do I reskin props? Do I just edit the texture file or take a new texture and rename it to the corresponding one?
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Mr Crayon's Coralac

Post by mswf »

MrCrayon wrote:how do I reskin props? Do I just edit the texture file or take a new texture and rename it to the corresponding one?
Edit the existing one (make sure to have backups stored somewhere else) and remember to save the .tga without RLE compression (dialogue box will pop up when you attempt to save)
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Mr Crayon's Coralac

Post by MrCrayon »

thanks. Same thing with ground textures I suppose?

by the way, new screenies
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Mr Crayon's Coralac

Post by Sky_216 »

assuming you know how to use foliage, want some small junk props (metal chunks and poles) to use as groundcover
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Mr Crayon's Coralac

Post by MrCrayon »

PLEASE PLEASE PLEASE!!! Tell me how to add foliage! I have been tinkering with this (and water as well) but haven't figured it out yet. How do you do it, and yes I would like some!

Also, I would like someone to tell em how to add some dust or mist
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Mr Crayon's Coralac

Post by Eggman »

Foliage is explained pretty well in one of the ZE guides included in the docs. Water might be abit trickier to get the hang of, but it's been covered on the forums before. Just read through a tutorial a few times and examine the assets from a shipped world that contains water. Dust clouds would be controlled through your .fx file. You can look at the shipped Geonosis as an example.

As for your map, my thoughts are pretty much the same as what everyone else has posted - you seem to have a consistent theme, which is a huge plus for a first map, but the execution could still use some improvement. Work on the terrain and textures some more (both object and ground textures), and I think you'll be good to go. You get bonus points from me because you're using objects in creative ways. :thumbs:
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Mr Crayon's Coralac

Post by Nova Hawk »

For a first map it looks pretty good. :thumbs:
Food_Eater
Private Second Class
Posts: 65
Joined: Thu Jun 04, 2009 8:26 pm

Re: Mr Crayon's Coralac

Post by Food_Eater »

The Death Star assets has a good junk texture, which might work well on the hillier terrain.

Looks great, btw. Not only for a first map but also because I don't see too many maps with this kind of environment.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Mr Crayon's Coralac

Post by DarthD.U.C.K. »

smoothe the terrain a bit, in some places (especially on screenshot 2) it looks too blocky
and use groundtextures with higher resolution please
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: Mr Crayon's Coralac

Post by acryptozoo »

yeah looks pretty good for a 1st map but I'd suggest to blend out the terrian a-bit cuz its very "choppy"
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: Mr Crayon's Coralac

Post by genaral_mitch »

For fog and foliage just look in the stock world1 folder and the files in it.
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Mr Crayon's Coralac

Post by MrCrayon »

thanks for the info guys. Unfortunately, I can't do anything for two weeks (on vacation) but I still want lots of feedback/hints/tips/helpful files or assets


I am thinking of having a campaign mode later. What do you guys think? Oh and I am wondering if someone could put a dark times mode for me (very complex)
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: Mr Crayon's Coralac

Post by Eggman »

If you don't understand how to add support for the Dark Times era, then you'll have just as much trouble figuring out how to set up a campaign mode.
MrCrayon
Jedi Knight
Jedi Knight
Posts: 554
Joined: Sat Apr 17, 2010 8:15 pm
Projects :: Coruscant map Want to help PM me
Games I'm Playing :: Battlefront 3
Location: Buried in homework, but getting better

Re: Mr Crayon's Coralac

Post by MrCrayon »

That is not exactly true. While there is only one source for adding the dark times, several resources exist for campaign creation. Further more, there is a helpful program that creates campaigns for you (only simple ones though).

so. any new ideas?
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Mr Crayon's Coralac

Post by Maveritchell »

MrCrayon wrote:That is not exactly true. While there is only one source for adding the dark times, several resources exist for campaign creation. Further more, there is a helpful program that creates campaigns for you (only simple ones though).

so. any new ideas?
You grossly underestimate the difficulty of scripting something entirely for yourself, and you're likewise letting yourself be intimidated by a large text post. Adding a campaign mode will take work and lots of learning on your part, even if you use some kind of tool to aid you (which I wouldn't recommend, because you'll learn less that way). Adding Dark Times is written out for you step-by-step in a very comprehensive tutorial - if you can't make it through those directions you will have a very tough time trying to sift through the bits and pieces of scripting advice scattered around the modding forum.
Locked