Having a little trouble getting a map to work, have narrowed it down to these errors in the error log:
Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [d936b44e] has no hardpoint '' [6257544a]
Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726
Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
Anyone know how to cure this?
Very annoying crashes
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- Sky_216
- Droid Pilot Assassin

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- DarthD.U.C.K.
- Master of the Force

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Re: Very annoying crashes
it looks as if you havent given enough memory to the effects
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
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Re: Very annoying crashes
Code: Select all
Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percentStop must be lower than start.
