Very annoying crashes

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Sky_216
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Very annoying crashes

Post by Sky_216 »

Having a little trouble getting a map to work, have narrowed it down to these errors in the error log:


Message Severity: 2
.\Source\FLEffect.cpp(427)
Attach: model '' [d936b44e] has no hardpoint '' [6257544a]

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (5f518933)!

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Source\GameObject.cpp(978)
Too many damage effects specified for gameobject [spa_prop_console]

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1726

Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent


Anyone know how to cure this?
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DarthD.U.C.K.
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Re: Very annoying crashes

Post by DarthD.U.C.K. »

it looks as if you havent given enough memory to the effects
Penguin
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Re: Very annoying crashes

Post by Penguin »

Code: Select all

Message Severity: 2
.\Source\GameObject.cpp(996)
DamageEffect: stop percent > start percent
One of your .odfs with damage effects has iffy values.

Stop must be lower than start.
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