Regions in Zeroedit used as collision areas?

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
imp_strikeforce

Regions in Zeroedit used as collision areas?

Post by imp_strikeforce »

hey i had an idea- since scum and i are in need of collision blocks [and the "official requests" tread seems to be pretty much useless]

i was wondering if there was some way that the regions in the [battelfront 1] zeroeditor could somehow be used or tweaked to become a region of collision in-game.
i know you can set properties for regions, like cp1capture and stuff, and im wondering if there might be a way to assign a collision property to them as well. t
this would be incredibly helpfull, as it would eliminate the need to make any more "blocks" and you could basically create and shape/size region you wanted.


thanks in advance
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: Regions in Zeroedit used as collision areas?

Post by Teancum »

I've never heard of that being possible.
imp_strikeforce

RE: Regions in Zeroedit used as collision areas?

Post by imp_strikeforce »

yeah i hadnt either, i was just thinking if it were possible it would be very helpful
maybe someone like phych0fred or RDHzerted would know...
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Regions in Zeroedit used as collision areas?

Post by Leviathan »

Off-topic : As far as I can remember, the Mapping Utility shipped and expanded with Star Wars Battlefront Modification Tools is way far from owning as many Restricted and Dedicated Features as most of the around persons could think of, and that's why I would be equally tempted to bet that the first Pandemic Studios® Employee having ever registered onto GameToast Bulletin-Board is possibly the unique person able to respond to your precedent Request, and if this User might not succeed in finding out a Means of achieving the targetted Task, then be sure Alternate Paths allowing you to get your hands down on fully-functional Collision Geometries won't be eventually that numerous. Consequently, I would perhaps suggest sending one or more messages towards the highly-considered psych0fred so as to learn more about the Procedures having to be led to generate the Resources you have all argued about previously...
Post Reply