How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
RepSharpshooter wrote:Import into XSI modtools, export to crosswalk .xsi, use mshex.
OR
Import into 1 of the 4 Foundation trials available and export with the Pandemic Tools, either way you choose there's no excuse for not getting it done.
Doing a crashed ship's wing (It's sorta like an X-wing, but some stuff isn't accurate) at the moment.
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PS (Geek warning):
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The original texture is a 1024x1024 one, I am using multiple UVs on the same image (saves some space I've heard) so don't panic if you notice that the image I posted is a 1024×526 one.
@CodaRez: weapon cant seem to have collisions but you need to make a shadowvolume for it because it wont cause a shadow otherwise (the highresshadow line in the msh.opntion line doesnt work one wepaons)
@YJJ: great as usual but it could have some more weathering and details
Looks pretty cool. Only thing I'd change is the cockpit; it doesn't look very streamlimed compared to the rest of the fighter. Maybe lengthen it out a bit so it becomes flatter?
Eggman wrote:Looks pretty cool. Only thing I'd change is the cockpit; it doesn't look very streamlimed compared to the rest of the fighter. Maybe lengthen it out a bit so it becomes flatter?
I mostly agree; however, I personally think it would look better with a rounded cockpit rather than a flattened one.
Reminds me of the A-Wing, built around the massive engines. Looks pretty slick! I'd make either the front or the back of the cockpit round, keep the other one the same. Maybe even make the back a little bit shorter.