
Here's the unit's odf file:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "imp_inf_default"
GeometryName = "rep_inf_aaylasecura.msh"
[Properties]
UnitType = "Scout"
GeometryName = "rep_inf_aaylasecura"
GeometryLowRes = "rep_inf_aaylasecura_low1"
FirstPerson = "IMP\impscout;imp_1st_scout"
animationname = "aalya"
NumTentacles = "2"
BonesPerTentacle = "3"
TentacleCollType = "0"
MaxHealth = 300.0
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed
WEAPONSECTION = 1
WeaponName = "imp_weap_inf_sniper_rifle"
WeaponAmmo = 7
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_autoturret_dispenser"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_award_sniper_rifle"
WeaponAmmo = 6
WEAPONSECTION = 6
WeaponName = "imp_weap_award_pistol"
WeaponAmmo = 6
[/code]
ClassParent = "imp_inf_default"
GeometryName = "rep_inf_aaylasecura.msh"
[Properties]
UnitType = "Scout"
GeometryName = "rep_inf_aaylasecura"
GeometryLowRes = "rep_inf_aaylasecura_low1"
FirstPerson = "IMP\impscout;imp_1st_scout"
animationname = "aalya"
NumTentacles = "2"
BonesPerTentacle = "3"
TentacleCollType = "0"
MaxHealth = 300.0
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed
WEAPONSECTION = 1
WeaponName = "imp_weap_inf_sniper_rifle"
WeaponAmmo = 7
WEAPONSECTION = 2
WeaponName = "imp_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "imp_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "imp_weap_inf_autoturret_dispenser"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_award_sniper_rifle"
WeaponAmmo = 6
WEAPONSECTION = 6
WeaponName = "imp_weap_award_pistol"
WeaponAmmo = 6
[/code]



