Strange crash [Solved]

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obiboba3po
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Strange crash [Solved]

Post by obiboba3po »

hmmm....so i added a bunch of vehicle spawns+ added another cp+ edited the script accordingly=crash? well of course if =crash....so anyways, here is me log
Hidden/Spoiler:
Opened logfile BFront2.log 2008-03-06 2027
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03DF118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie BOH 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOH0.000000ly

EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03DF118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
this.CurButton = nil
cur_button = nil
+++ DoubleClicked
bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: SSSc_con idx: 1
Adding map: SSSg_con idx: 2
play movie BOH 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment BOH0.000000ly

this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
it just goes on and on and on and on and on
if anyone can help me fix this crash, thanks. this may cause a delay in the release of my battle of geonosis map
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Teancum
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Re: strange crash...

Post by Teancum »

You gotta post the whole log. What you posted tells us nothing.
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Teancum
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Re: strange crash...

Post by Teancum »

yup.
obiboba3po
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Re: strange crash...

Post by obiboba3po »

lol im right 4 ocne!! yah!! thanks Teancum
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Re: strange crash...

Post by SlyCoopersButt »

The 16 Command post limit is one of those known hard-coded things that are unchangable no matter what. Even 16 or less sounds like a lot to have.
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Re: strange crash...

Post by woner11 »

I know it seems like a log can go on forever, but from now on I think it would be a good idea to post one. We can go through it remarkably quickly with the find function. You don't have to do that now, but for future reference it is a good idea.
obiboba3po
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Re: strange crash...

Post by obiboba3po »

ok, ill do that next time. i figured out the problem: i had like 8 cps, then i was callin up for a bunch of attes, and gunships, which are considered cps, so that fixed my problem. thanks for helpin me.
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