JKA Model Conversion

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Would you participate in this?

Yes
15
44%
No
4
12%
Can't use XSI
15
44%
 
Total votes: 34
RevanSithLord
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Post by RevanSithLord »

JK514 wrote:RevanSithLord
Umm... JK, you calling that DC-15 rubbish?
That DC15a is rubbish.
SWBF2 DC15A is the best DC15A :P
Well that's your opinion. Cause quite frankly, the default is crap compared to the DC-15A made by Pahricida. That DC-15A made by him is most accurate, and in my opinion, would look better with the clones in the game. :D
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Post by The_Emperor »

Pahricida is one of the MBII moddelers. If we get permission from them, we can convert his weapons too
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Post by psych0fred »

FYI, anyone who makes a model modelled after a Star Wars weapon has no legal right to distribute it and therefore has no legal right to give anyone else permission to use it. Before they could give you permission Lucasfilm would have to give them permission and then you would have to get permission from Lucasfilm and not the modeller.

Oh yeah I think BF2 DC-15 is better than the actual prop. You made me compare them side by side and the BF2 version is only augmented slightly and adds more detail to make it look more real, but if you ask me it doesn't look finished, meaning I don't know why they made it look fatter in parts. And I really don't care either way. This is because if someone is looking at the guns in game then the map must be pretty crappy. But I guess we each have our own priorities.
Last edited by psych0fred on Sun May 27, 2007 4:22 pm, edited 2 times in total.
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Post by The_Emperor »

I see. But wouldn't that make practically every modding we do illegal?
Guest

Post by Guest »

Вы чё ебанулись там?
Darth_Killius

Post by Darth_Killius »

jk514 i dont think anyone understands (except fo me) and i think you should at least but an translation if u type in russian or with this post maybe its better that you dont... :roll:
Guest

Post by Guest »

Darth_Killius
I said: Are you ebanucca?
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Post by The_Emperor »

I don't know what ebanucca is but the fact that you refuse to translate is says more than enough.
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Post by ARC_Commander »

Come on guys, no flame wars. Although, I don't understand why JK514 thinks Pahricida's DC-15A is bad. It's just a matter of opinion.

As for asking permission first - it's just being respectful, pretty much.

@The_Emperor: Sure, go on ahead and contact them. I'd say email.
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Post by RevanSithLord »

The_Emperor wrote:I see. But wouldn't that make practically every modding we do illegal?
Exactly. That's what puzzles me most. :?
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Post by ARC_Commander »

LucasArts must know we exist. Pandemic knows we exist - ever heard of Psychofred? Exactly. Therefore, we must be legal - or LA and Pandemic just don't mind.
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Post by t551 »

The second choice is closer to the truth. Most, if not all, EULAs forbid modifying the game to cover their asses in case something blows up.

Also, they don't have to shell out tech support for it.
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Post by psych0fred »

It's one of those gray areas that has no legal precedent (court case) like Fan Fiction. Legally a person can do whatever they want for their own sake, but a person can't give you permission to use their model (unless it's an original design) because legally it is not their intellectual property. That means even if you do ask them it doesn't matter what they say because legally they can't say yes.

Lucasarts grants us each as individuals the rights in the EULA which pretty much allows you to do what you want for your own sake but don't legally cover you distributing mods with sounds because sound is another one of those areas where people like to get paid for their work. So if you create a mod with all new sounds that's technically the only thing that's clearly legal. Beyond that everything is a murky legal area that lawyers don't want to go near. That's also why you see people selling star wars 3d models on the internet. That's definitely not legal but no one wants to get into the business of stopping them until they have to because if it's not routine they have to spend a lot of time (and money) on it.
sawyerdk9

Post by sawyerdk9 »

There is already a thread that discusses the EULA agreement and such. I think you all should focus and get things rolling.
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Post by DeathRow »

Is there a free version of 3DS Max without a day limit. Like XSI 4.2
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Post by The_Emperor »

Even though these people don't legally have the right to give permission, I shall ask them anyway, since they did work hard for it and deserve it IMO.

EDIT: emailed 'em.
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Contacting JKA model authors

Post by AceMastermind »

Good luck contacting them, a lot of the contact emails in the README's are invalid, and I personally don't know any of these people.
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Post by The_Emperor »

I contacted the MB2 team through their site, it has a "contact us" thingy somewhere. They didn't reply yet.
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Post by Rekubot »

Well, after a bit of searching around the Internet I managed to get Pahricida's DC-15A into 3ds Max, fully textured and whole. Now all I need to do is get it into XSI. Bear in mind that this is only me practicing converting models, so I'm not exporting the model to Battlefront II without Pahricida's permission.

One little snag however. On getting the DC-15a successfully into 3ds Max, I had a go at importing it into XSI by exporting it as a wavefront object, but when I imported that into XSI the shape was all messed up. When I tried to view the texture on it, XSI crashed.

Any ideas amigos?
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Converting .glm to other formats

Post by AceMastermind »

Import .glm into Milkshape3D
Export from Milkshape3D as .xsi or .obj file
Import .xsi or .obj file into XSI

EDIT
A better way to convert .glm to a format readable by XSI is to use Noesis to convert .glm to .obj then import that into XSI.
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