Space Dathomir! {WIP} *Beta Sent!*
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lieutenantcoda
Re: Space Dathomir! {WIP} *Beta Sent!*
my review:
-no loading screen
-map description has Imperial spelled as Imoerial
-astromech droids first person view has a droid hand. you should remove the hand.
-couldn't find the tie phantom, but if it does not have cloaking, i advise adding it in.
-the Millenium Falcon should have the laser turrets as gun emplacements(as in controlled by another unit instead of the pilot)
the pilot can fire missiles.
-no loading screen
-map description has Imperial spelled as Imoerial
-astromech droids first person view has a droid hand. you should remove the hand.
-couldn't find the tie phantom, but if it does not have cloaking, i advise adding it in.
-the Millenium Falcon should have the laser turrets as gun emplacements(as in controlled by another unit instead of the pilot)
the pilot can fire missiles.
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
I have a picture just need to put it inlieutenantcoda wrote:
-no loading screen
I Fixed this before I sent it out and it is fine to melieutenantcoda wrote: -map description has Imperial spelled as Imoerial
I'll just make no 1st person view.lieutenantcoda wrote: -astromech droids first person view has a droid hand. you should remove the hand.
It's there, trust me. and adding vehicle cloak is impossible ATMlieutenantcoda wrote: -couldn't find the tie phantom, but if it does not have cloaking, i advise adding it in.
I don't understand what you mean.lieutenantcoda wrote: -the Millenium Falcon should have the laser turrets as gun emplacements(as in controlled by another unit instead of the pilot)
the pilot can fire missiles.
BTW Thanks for the review
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lieutenantcoda
Re: Space Dathomir! {WIP} *Beta Sent!*
i meant that another player should control each of the different guns. that means the pilot should not control the guns but 2 other players should.
the pilot could launch missiles, that was what i was talking about
also, you should fix the award weapon crashes
the pilot could launch missiles, that was what i was talking about
also, you should fix the award weapon crashes
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AlexSecura
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Re: Space Dathomir! {WIP} *Beta Sent!*
Heres my review.
all in all i liked to play this map specially with an B-Wing or V-Wing. the placed vehicle probs in the hangars are very cool.
Some things i found.
Localize is done in English.Thats better than nothing.
The Map appeares as Space Dathomir,try to localize the map name right.so the map appeares at the same place like the other space Maps in a non uk version (Raum:Dathomir)
B-Wing explodes like an Y-Wing
Probe Droide is walkable.
Work on the Falcon weapons.this should be the strongest ship in the battle not the V-Wing.
Falcon and V-Wing spawning point: dont let Ai spawn at this CP only player.The ai uses this ships and if someone spawns there,he spawns in an emty hangar for more than 2 mins.
Both Ships have award weapon glitch.That means the ship is uncontrolable and you need to suicide (after switching to best weapon)
For me you placed too much ships in space. that looks very cramped.there are more than 20 ships placed but the Nebulon B looks great.
so far its a good done spacemap.
Edit 1:
and a load screen
if you like look in the glamour shots thread for some shoots.
http://www.gametoast.com/forums/viewtop ... start=1080
all in all i liked to play this map specially with an B-Wing or V-Wing. the placed vehicle probs in the hangars are very cool.
Some things i found.
Localize is done in English.Thats better than nothing.
The Map appeares as Space Dathomir,try to localize the map name right.so the map appeares at the same place like the other space Maps in a non uk version (Raum:Dathomir)
B-Wing explodes like an Y-Wing
Probe Droide is walkable.
Work on the Falcon weapons.this should be the strongest ship in the battle not the V-Wing.
Falcon and V-Wing spawning point: dont let Ai spawn at this CP only player.The ai uses this ships and if someone spawns there,he spawns in an emty hangar for more than 2 mins.
Both Ships have award weapon glitch.That means the ship is uncontrolable and you need to suicide (after switching to best weapon)
For me you placed too much ships in space. that looks very cramped.there are more than 20 ships placed but the Nebulon B looks great.
so far its a good done spacemap.
Edit 1:
and a load screen
if you like look in the glamour shots thread for some shoots.
http://www.gametoast.com/forums/viewtop ... start=1080
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
Thanks Alex. Could you help me with some of the German Localizations?
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AlexSecura
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Re: Space Dathomir! {WIP} *Beta Sent!*
if you send me a list ,i try to help you 
btw:Hope you can fix that Turret Problem from the destroyed Frigates
btw:Hope you can fix that Turret Problem from the destroyed Frigates
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
Thanks, But what is the award crash you and lieutenantcoda are talking about?
BTW I thank you guys even more cuz you two are pretty much the only people who post re-views. I should make you two my official beta testers
BTW I thank you guys even more cuz you two are pretty much the only people who post re-views. I should make you two my official beta testers
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Taivyx
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Re: Space Dathomir! {WIP} *Beta Sent!*
After five different custom space maps in a row have given me FATAL errors on swbf2
, I was hesitant about download this one.
I'll try it out and report back.
I'll try it out and report back.
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
Ok thanks Taivyx
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Taivyx
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Re: Space Dathomir! {WIP} *Beta Sent!*
Hooray! It doesn't crash swbf2!
Well, I have one complaint, if we're going for realism, I'd suggest upping the fire rate for the starfighters. The turrets rip you to pieces even if you swerve and dodge like mad.
All of the bugs I found the other guys covered already
Well, I have one complaint, if we're going for realism, I'd suggest upping the fire rate for the starfighters. The turrets rip you to pieces even if you swerve and dodge like mad.
All of the bugs I found the other guys covered already
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lieutenantcoda
Re: Space Dathomir! {WIP} *Beta Sent!*
with nearly all the starfighters having shields, it surprises me to see the Millenium Falcon not having shields. maybe you should add them. and award weapon crash means if you have an award weapon earned and you switched to a custom weapon, it crashes(or you cant switch back to the previous weapon)
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AlexSecura
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Re: Space Dathomir! {WIP} *Beta Sent!*
Thats rightlieutenantcoda wrote: award weapon crash means if you have an award weapon earned and you switched to a custom weapon, it crashes(or you cant switch back to the previous weapon)
Try the easy way.Fly Falcon or V-Wing (only these 2 have it). push the Mousewheel up.You will see what happens
btw:
you should hurry up with the Locals List.Hopefully i get Crysis on monday and then i dont have much time for it.
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Guest
Re: Space Dathomir! {WIP} *Beta Sent!*
wait, does it mean that vehicles have award weapons too? and using mousewheel in vehicles changes position i think.AlexSecura wrote: Thats right
Try the easy way.Fly Falcon or V-Wing (only these 2 have it). push the Mousewheel up.You will see what happens![]()
- valiant
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Re: Space Dathomir! {WIP} *Beta Sent!*
Well, it went rather well, but there are a few things I'd change.
1. The Millenium Falcon needs more than just those lasers. Give a turret to each passenger, and give the pilot a laser and a missle launcher. I couldnt blow a frigate up even though I spent 2/3s of the round shooting at it.
2. The auto-turrets hangin in space. Those are so annoying, as I fly by them.
It also needs some landing zones in the Star Destroyer with the AT-ATs in it.
1. The Millenium Falcon needs more than just those lasers. Give a turret to each passenger, and give the pilot a laser and a missle launcher. I couldnt blow a frigate up even though I spent 2/3s of the round shooting at it.
2. The auto-turrets hangin in space. Those are so annoying, as I fly by them.
It also needs some landing zones in the Star Destroyer with the AT-ATs in it.
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MandeRek
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Re: Space Dathomir! {WIP} *Beta Sent!*
Sorry if this is late but.... This looks really great EGG_GUTS
I really like the idea of having some sort of hero starfighters, so there's only one of them. I btw also did this for units in space but this is about your map... It REALLY looks good, can't wait for release! 
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
I haven't been working on this for a while but I did fix the award weapon glitch.
I also Think I will up the Starfighter Shooting rate and the shield regeneration, too.
BTW Thanks Valiant for the re-view
I'm sorry but I refuse to give the falcon missiles. I will give each passenger a laser and the Pilot a Y-wing Cannonvaliant wrote: 1. The Millenium Falcon needs more than just those lasers. Give a turret to each passenger, and give the pilot a laser and a missle launcher. I couldnt blow a frigate up even though I spent 2/3s of the round shooting at it.
Ya, I'm really having trouble getting the Linked turrets working.valiant wrote: 2. The auto-turrets hangin in space. Those are so annoying, as I fly by them.
There is, I tested it.valiant wrote: It also needs some landing zones in the Star Destroyer with the AT-ATs in it.
I also Think I will up the Starfighter Shooting rate and the shield regeneration, too.
BTW Thanks Valiant for the re-view
- Maveritchell
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Re: Space Dathomir! {WIP} *Beta Sent!*
You realize, if there is any ship for which missiles would be appropriate, it would be the Falcon. It's the only ship in the original trilogy which we saw use concussion missiles (in the assault on the DSII reactor).EGG_GUTS wrote:I'm sorry but I refuse to give the falcon missiles. I will give each passenger a laser and the Pilot a Y-wing Cannon
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MandeRek
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Re: Space Dathomir! {WIP} *Beta Sent!*
Mav' is right... EGG, looks really good, and glad too see that you want everything really 100% fixed! 
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EGG_GUTS
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Re: Space Dathomir! {WIP} *Beta Sent!*
Oh ya I forgot about those.Maveritchell wrote:You realize, if there is any ship for which missiles would be appropriate, it would be the Falcon. It's the only ship in the original trilogy which we saw use concussion missiles (in the assault on the DSII reactor).EGG_GUTS wrote:I'm sorry but I refuse to give the falcon missiles. I will give each passenger a laser and the Pilot a Y-wing Cannon
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Taivyx
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Re: Space Dathomir! {WIP} *Beta Sent!*
http://starwars.wikia.com/wiki/Concussion_missiles
Also, in Rogue Squadron III: Rebel Strike, the A-wings have concussion missiles and they are like little tiny missiles with a blue-white trail
Also, in Rogue Squadron III: Rebel Strike, the A-wings have concussion missiles and they are like little tiny missiles with a blue-white trail
