Legend Of Zelda:Hyrule Field

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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richard

Post by richard »

@ Vyse you bet im a huge fan :D I'm gaming on Nintendo consoles and portables since I was 3 years old and im 13 now so I'm gaming 10 years now and in that 10 years I'm a die hard Nintendo fan :D Btw did you add me on msn cause some1 add me if its you then i say: ok added you. And can i help with the map? Like with ideas and info and stuff, and we could just talk about things :D
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Post by Vyse »

Really, me to! I got my first NES when I was 4 years old! I going on 18+ years of being a die hard Nintendo fan. :D (wow that makes me feel old lol)

Edit: oh, ya I going to be doing something pretty cool with a ... Hylian shield pretty soon... hee hee
yoyam

Post by yoyam »

Oh the nostalgia
lol i got my first SNES when I was 4, soon after my life was forever changed by Super Mario World and then Zelda
Looking forward to this map :lol:
(GT)superfobio

Post by (GT)superfobio »

ummm i dont know how to mod but could u use force choke for the ice arrows since it makes people stop then somehow make them not choke
Dabrowski

Post by Dabrowski »

very nice work Vyse! The bridge in one of your screenshots remind me of the E3 Demo when Link was charging at some fiend

Id like to suggest that you replace canisters with potions (as mentioned) but keep the colors (i.e. red for atk., blue for health, green for def., yellow for energy) and for ammo use a quiver or satchel. As for ammo + health bundle, be creative.

For other weapons you should use bombs to repalce something


if you need help modeling Link as seen in your website, look here (actual version of young link in OoT, and yes i know your doing TP) http://www.emutalk.net/attachment.php?a ... 1090360018
Slayer_Hunter_J

Post by Slayer_Hunter_J »

How about bombs could replace thermal detonaters? I am so creative, lol.
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Post by Vyse »

That's where I got the bridge idea. ;)

Anyone know how to replace the health/ammon meshes. I would guess just replacing the meshes in the common folder. It's a great Idea. Although a heart might might be better than potion.

That pick of young link is great! Thanks, got one for Adult OoT link?

The Big Goron sword would be great some day! For the bombs it would be cool but I would have to make a side with every unit (Lots of memory) to make everyone use them, and the sound already makes the folder big.

Who here has every Zelda game. (Not including the CD-I games, Those are canon!! :twisted: ) I do! :)
geoman777

Post by geoman777 »

xwingguy wrote:Not the Giant's Knife, that thing breaks.

You mean the Biggeron Sword.
lol ok checked and you were right. I thought about it but I was pretty sure that it was the giants knife that was the unbreakable one. guess not lol :roll:


havent played the game in ages..
xwingguy

Post by xwingguy »

This might be a good native force in the twilight zone

http://www.zeldaho.net/images/games/twi ... shot51.jpg

All you would need to do is reskin a wampa or perhaps use a wookiee reskin (for tentacles) and see how a wookiee mesh is with wompa animations.
Dabrowski

Post by Dabrowski »

Anyone know how to replace the health/ammon meshes. I would guess just replacing the meshes in the common folder. It's a great Idea. Although a heart might might be better than potion.
yeah. i believe you have to replace the file but retain original file name.
That's where I got the bridge idea.

That pick of young link is great! Thanks, got one for Adult OoT link?

The Big Goron sword would be great some day! For the bombs it would be cool but I would have to make a side with every unit (Lots of memory) to make everyone use them, and the sound already makes the folder big.

Who here has every Zelda game. (Not including the CD-I games, Those are canon!! ) I do!
Yep, I knew that bridge looked familiar. But how could i forget about the heart :( ...sigh.

Anywho, i dont have an picture for adult OoT link. You see, its from an website that deals with emulation of consoles for the computer. Its possible to rip (steal or take) the model yourself using programs, but its a hassle (to me atleast). Some one happened to post the model at the site (in addition to Mario and Banjo), but thats all.

and btw. i have all the main games, such as Ocarina of Time (n64 and gcn), Majora's Mask , and WindWaker. And also 2 handheld ones
(but i dont really care for those so much as the console ones)
Protector_Pulch

Post by Protector_Pulch »

That screen above looks definately like Pokemon - no joke.

Or it is just that I've never played any Zelda game ?
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Post by Vyse »

Here is the Imperial Master Sword unit! The Shield plays really nice! (feels like Link a lot) Now to just touch up everything, added sound and send it to Epena for final beta testing :)

I'll have to look into the common meshes. I'm pretty shocked how many people havn't tried Zelda!!! Next to Mario it's Nintendo's biggest franchise, if anyone decides to play a Zelda game, definetly try to get a Copy of Legend Of Zelda: Ocarina Of Time. ;)

Image


Image
Schizo

Post by Schizo »

I quite like the shield. What is it, just part of the Master Sword model? Or did you like, attach it to the unit using a hardpoint?
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Post by Vyse »

Schizo wrote:I quite like the shield. What is it, just part of the Master Sword model? Or did you like, attach it to the unit using a hardpoint?
I was talking with Pyscho Fred about attaching stuff to hard points but it doesn't seem to work unless it's a animation. (i.e. BF1 capes) and I don't know anything about animation.


I even tried attaching ODFs to hard points on a unit but no go. So,I started to re UV a obj stormtrooper so I could attach the shield to a bone, but gave up and used the mesh for the Unit Template Beta and just attached it to the arm bone. ;) Glad you like it!
Schizo

Post by Schizo »

Ah, I see. Looks pretty good. Wish I had the skill or patience to make something like it. :P
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Post by Vyse »

Thanks! It took me about a half hour to do the mesh and another to 2 hours to texture/get it in game. It was a real hassle because I didn't notice that one of my texture was a weird size so I had to re project some of the textures again! I'm just happy I got it working! :lol:
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Post by RAymo »

looks nice Vyse.

bombs would be a good change.
yoyam

Post by yoyam »

I got a question. Is there any way you can make it so the sheil blocks swords and arrows?

I know its technically part of the dude right now but is there any way to do that?
richard

Post by richard »

Looks good vyse :D
Protector_Pulch

Post by Protector_Pulch »

yoyam wrote:I got a question. Is there any way you can make it so the sheil blocks swords and arrows?

I know its technically part of the dude right now but is there any way to do that?
Maybe dual sabers animation, because in these both hands (and everything attached to them) form in front of the chest.

And it would be uber-cool to smack somebody with the shield.l
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