As things get closer they stop being solid gray and become textured. I think I need to edit the sky file, but I'm not sure. How can I keep the texture at all views?
Visibility [Solved]
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Master_Ben
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Visibility [Solved]
So I'm making a new map, and I added the cliffs from BF1 Tatooine. I made them gray (using GIMP b+w color menu), changed it back to RGB coloring to remove a "Targa type whatever not supported" error and now it looks like this:

As things get closer they stop being solid gray and become textured. I think I need to edit the sky file, but I'm not sure. How can I keep the texture at all views?
As things get closer they stop being solid gray and become textured. I think I need to edit the sky file, but I'm not sure. How can I keep the texture at all views?
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AQT
- Gametoast Staff

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Re: Visibility
It sounds like you are missing the low resolution texture. Please confirm this.
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Master_Ben
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Re: Visibility
Confirmed. Re-munging now.AQT wrote:It sounds like you are missing the low resolution texture. Please confirm this.
EDIT:
Added something like this:
Code: Select all
GeometryLowRes = "tat1_canyonwall_03"-
AQT
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Re: Visibility
You can remove the GeometryLowRes line because that wasn't what I meant. Make sure these files are in your World's msh folder:
then remunge.
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Master_Ben
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Re: Visibility
Thx! Workin now. Topic can be locked.
