.anim - Animation list file - Text file
.anm - ZE animation data file - Text file
.asfx - Additional sound effects file - Text file
.bak - Backup file - Text file
.bar - Barrier data file - Text file
.bat - Batch file; ASCII text file containing a series of commands - Text file
.bnd - Boundary name-list file - Text file
.cin - Cinematic description(?) file - Text file
.combo - Combination configuration file - Text file
.cus - ? - Text file
.dcl - Decal data file (unused?) - Binary data file *
.enc - Encounter(?) file - Text file
.ffx - Foley effects configuration file - Text file
.fx - Environment(world1) or particle effects file - Text file
.grp - Layer groups file - Text file
.hnt - Hint node data file - Text file
.ldx - Layer description file - Text file
.lgt - Light data file - Text file
.lll - Last loaded layer file - Text file
.log - Error or warning logging file - Text file
.lrg - Line region file(?) - Text file
.lua - Script file - Text file
.lvl - Binary file containing munged and packed game data - Binary data file
.lyr - Layer file - Text file
.mrq - Mode requirement list file - Text file
.msh - SWBF model/animation file - use hex editor to view/edit the binary data **
.mus - Music configuration file - Text file
.obg - Object group file - Text file
.odf - Object definition file - Text file
.option - Optional parameters for VM during compile process - Text file
.pln - Planning data file - Text file
.prp - Prop paint configuration file - Text file
.pth - Path data file - Text file
.pvs - Potentially Visible Set file for portal and sector data - Text file
.req - Requirement files declare what is to be packed into a *.lvl of the same name - Text file
.rgn - Region data file - Text file
.sfx - Sound effects file; list paths to sound samples - Text file
.sky - Sky data file - Text file
.snd - Sound property file - Text file
.st4 - Stream file; list paths to pairs of quadraphonic stream files - Text file
.stm - Stream file; list paths to stream files - Text file
.ter - Terrain data file - Binary data file
.tga - Targa image - View/edit with image editor
.tsr - Sound trigger region config file - Text file
.wld - World file - Text file
.zaabin - Munged animation data file - Binary data file
.zafbin - Munged skeleton data (basepose) file - Binary data file
.zat - Animation debug file - Text file
* Press F11 while in ZE to bring up
Decal Edit Mode
** You can also import .msh files into XSI for editing using
ZETools
Recommended Text/code file editors:
Note: Don't use WordPad to edit SWBF text files, it produces curly quotes which breaks the syntax.
Recommended Hex editors for viewing/editing binary data:
Recommended image (tga) viewer/editors:
Comparison of hex editors
Comparison of text editors
Comparison of raster graphics editors
There may be other tools that aren't listed here that work. The rule is, find at least one tool that works and that you are comfortable using.