DC-15A

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Vuler
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Joined: Fri Dec 31, 2010 2:49 pm
Projects :: SWBF2 Sides update
Games I'm Playing :: SWBF2 JK2
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DC-15A

Post by Vuler »

Hello everyone. I've asked for a lot of help so far, and I'm hapy that many of my questions have been answered. However, I realised that I will never make something perfect enough for me out of BF2, so I reinstalled my BF1. I have 1 problem: I used the DC-15A Rifle model converted from JK:Jedi Academy, which was posted here (yes, I've finally learned how to change weapons for REP). I tested it on Bespin: Cloud City. On that map, half of the Rifle's texture was texture from tunnel which leads to the Freezing Chamber. Does anyone have any idea on how to fix this?
AQT
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Re: DC-15A

Post by AQT »

The problem is because both the Bespin model and rifle model use a texture called shaft.tga. This topic should be able to help you with it and any similar future problems you may have.
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Vuler
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Posts: 37
Joined: Fri Dec 31, 2010 2:49 pm
Projects :: SWBF2 Sides update
Games I'm Playing :: SWBF2 JK2
xbox live or psn: No gamertag set
Location: Poland

Re: DC-15A

Post by Vuler »

Ah, thanks! You've helped me a lot! :bowdown:
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