Localize tool help...

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Leviathan
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Localize tool help...

Post by Leviathan »

Hello world !

I'ld wish to know how I can change the different names of certain factions' players, like the Droïdeka or the Super Battle droïd for the CIS, according to your Star Wars Battlefront copy's language.
Then, I'm wondering how I can find the command posts' names of the official maps without having to play through the game to search them.

Could you help me to realize these steps, please ?...

Thanks !...
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RE: Localize tool help...

Post by Leviathan »

Is there anybody, here ?...
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Post by Rends »

this screenshot should explain all

Image
It shows you the localization of the Bounty hunter mod!
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Post by Leviathan »

Thanks, Rends !...
I begin to understand better Localize tool now...
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Post by Leviathan »

I've noticed that the Localize Tool didn't compile the informations that I had enter using the "edit_pc_addon_localize.bat" file included in my map's main folder. (i.e. "Datamodid")
Consequently, when I try one of my maps, all present command posts have the same "standard" name, that's to say : "COMMAND POST".
So, have you ever encountered this kind of problems, and how have you solved it ?

Thanks to you !...
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Post by Leviathan »

Any possible help ?...
R2-D2

Post by R2-D2 »

I DO!!!!
R2-D2

Post by R2-D2 »

Yeah right, it might be that the download of the mod tools is mess up.
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Post by Leviathan »

Yeah right, it might be that the download of the mod tools is mess up.
I don't think because all of the other tools (Zero Editor, Soundflmunge.exe, etc...) work like a charm...
Personally, I think that this problem is due to my SWBF's linguistic parameters : In effect, my SWBF copy is entirely in French...
So, do you have any other ideas about that ?...
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Post by Leviathan »

There's probably a solution, because I've noticed that there are some files named "french", "german", etc... in the folder employed by the Localize Tool to save all of the informations related to command posts' names, objectives, etc...

Consequently, I must find any solution to correct this glitch once for all...
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Post by Rends »

the localize tool works with my german WinXP and i´m able to give the objectcs english and german names and i would be able to give them names in other languages too.
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Post by Qdin »

lol, I could translate to Danish :wink: if I were told to, hehe...
C ya :D
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Post by Rends »

does SWBF support danish?
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Post by Qdin »

maybe... but you can JUST add a new language :D I've ALREADY tried it :wink: with the standard - so If you feel like supporting to danish, give me a PM, and give me the things to translate :wink:

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Post by Rends »

i don´t think so. It´s english and german only at the moment. And i know that all danish guys know at least one of these languages ;-)
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Post by Leviathan »

It's incredible ! All other languages seem to work in SWBF... In this case, I do not have any other choices that seek and correct all my possible mistakes...
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