Modded orbital strike beacon

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skelltor
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Modded orbital strike beacon

Post by skelltor »

Somone said that the orbital strike becon coulde be modded so that it works like a posion grenade.I tried it but it doesent work what happens is the unit throws the grenade it hits its target it stays there for its life span than dissapers.Can somone help me get it to work please?

here are my odfs

com_weap_inf_posion_grenade
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "grenade"

[Properties]
GeometryName = "com_weap_inf_grenadethermal"
HighResGeometry = "com_1st_weap_inf_grenadethermal"
HUDTag = "hud_thermaldetonator"

OffhandWeapon = 1

OrdnanceName = "com_weap_inf_posion_grenade_ord"

//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"

MinRange = "12"
OptimalRange = "18"
MaxRange = "24"

LockOnRange = "30.0"

//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************

RoundsPerClip = "1"
ReloadTime = "1.0"
ShotDelay = "0.0"
ShotElevate = "0.1"
MaxPressedTime = "2.0"

InitialSalvoDelay = "0.51"

//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************

ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"

RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"

//************************************************
//******************* SOUND *****************
//************************************************

FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
com_weap_inf_posion_grenade_ord
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "beacon"

[Properties]
GeometryName = "com_weap_inf_grenadethermal_ord"

LightColor = "50 255 0 150"
LightRadius = "4.0"

ImpactEffectWater = "com_sfx_watersplash_sm"
TrailEffect = "com_sfx_weap_grenade_green"


LifeSpan = "2.0"
Velocity = "25.0"
Gravity = "1.25"
Rebound = "0.2"
Friction = "2.0"

SalvoCount = "2"
ShotsPerSalvo = "1"
SalvoDelay = "0.2"
InitialSalvoDelay = "1.0"
SalvoTime = "0.0"


StickPerson = 1
StickAnimal = 1
StickDroid = 1
StickVehicle = 1
StickBuilding = 1
StickBuildingDead = 1
StickBuildingUnbuilt= 1
StickTerrain = 1


OrdnanceName = "com_weap_inf_posion_blast_ord"
com_weap_inf_posion_blast_ord
Hidden/Spoiler:
[OrdnanceClass]

ClassParent = "com_weap_inf_buff_ord"

[Properties]

DebuffDamageTimer = "20"
DebuffDamageRate = "50"

AffectFriends = "0" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
ApplyOnOwnerIfOnOthers = "0"

ImpactEffect = "com_sfx_gasburst"

ConeAngle = "360"
FirstRadius = "0.0"
MaxTargets = "100" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "0" // No chaining - all bolts coming from the attacker
any help woulde be great :D
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AgentSmith_#27
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Re: Modded orbital strike beacon

Post by AgentSmith_#27 »

I've never done this, but shouldn't the classlabel be cannon (I think this is what orbital strike is) as opposed to grenade? That's all I've got for starters anyway
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Re: Modded orbital strike beacon

Post by AQT »

In the last ODF try changing the ConeAngle back to 120, the MaxTargets to ten, and NoChaining to one. Having a zero means you want chaining on.
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skelltor
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Re: Modded orbital strike beacon

Post by skelltor »

yea i want chaining (in effect catching the poision from units nearby) and do you think that changing to numbers back will really fix it? I have encountered a problem like this when i misspelled the exp naame in the ord odf so do i need at least one exp?
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