O.K., since the last version (Beta Version 0.75) of Myrkr: Show of Force, I have changed a lot of things. Here is a list:
- Two AT-AT's and two Liberator-class AT-TE's have been removed. There are just four per side now. It stops the crashing problem.
- Two TX-130T (IFT-T)'s were added to replace the loss of two AT-AT's.
- Two Rebel Armored Speeders were added to replace the loss of two Liberator-class AT-TE's.
- Locals have been added. This changes the game from a more civil fight to an all-out, kill-everything, brawl. The locals are Myrkr Independent Colonists. They are enemies of both the Rebel Alliance and the Galactic Empire, as they want their planet to be independent and left alone.
- A new CP has been added to the outskirts of Myrkr City. The locals spawn here.
- More foliage has been removed. I guess it was unecessary because I removed four of those large walkers, which eliminates lagging and crashing problems. I might add just a bit of foliage back.
- The Imperial-class II Star Destroyer that was floating in the air has been removed. Instead, one can be found flying through the air as a sky object, like the Mon Calamari Cruiser (one of each ship now, too).
- Rocket launchers now are used against infantry as well as vehicles. Be careful, because now soldiers with rocket launchers might decide to shoot you with that rather than their pistols.
- Mortar launchers now are used against vehicles as well as infantry. I thought it was dumb how soldiers with mortar launchers would attack troops with the grenades from it, but not vehicles. At the same time, grenades would be thrown at vehicles...I fixed that problem.
- Bot routes and barriers have been adjusted and optimized.
- Textures have been optimized.
- The distance viewing range has been reduced greatly so that the large walkers won't cause much crashing. This will cause an unpleasant...thing where you are not able to see very far, but if it makes the map work...it's gonna have to happen.
- Some name changes occured. The Combat Speeder has been renamed to the Rebel Armored Speeder.
- Some hintnodes have been modified or moved.
I hope you guys are looking forward to this!!
- Majin Revan
Last edited by PR-0927 on Mon May 16, 2005 7:01 pm, edited 1 time in total.
sry for the double post.
im confused about the orbital strike.i cant really see it.
also, how dose it work? do u just throw it? do u frie it a 2nd time? dose it stick?
plz awnser.
Well, the paths are the same, it's just that the AT-AT's follow them more closely (even in shipped worlds).
The Orbital Strike is used by switching to it (default key is "G") and letting go onto a target (a vehicle). It will stick. You can also zoom in. You must hold the fire key for secondary weapons, then hit the scope, and then hold forward to zoom in even more. Then, let go and stick it to a vehicle (or shoot it at the ground).
The 74-Z Speederbike (Sniper Variation) can be found at the Rebel Alliance main base. It has a scope on it to distinguish from a regular 74-Z Military Speederbike.
Majiin,if you are going to realease a another version of Myrkr:show of force, make the settlers' starting CP be destroyable because there is no end to them(and there should be) and it would be kinda cool to go in there with an AT-AT :atat: and blow the CP to pieces.
Actually, it would be cool if the whole city was like that where you could go around destroying buildings(I don't think this is possible but it's a cool idea).