SketchUp models into SWBF2 without XSI?
Moderator: Moderators
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
SketchUp models into SWBF2 without XSI?
Hi, I was wondering how to put sketchup models like props into battlefront 2.
is it possible without xsi?
is it possible without xsi?
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: sketchup models into bf2 without XSI?
i dont think so
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: sketchup models into bf2 without XSI?
yeah, but only if you have milkshape3D, export your sketchup model as an obj, import it into MS3D, scale it down, re-UV, and export.
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: sketchup models into bf2 without XSI?
Also get the .dae of your model, put it in Blender, export as VRML97, then convert to .msh through the MSH Viewer.
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: SketchUp models into SWBF2 without XSI?
I can only export as a "kmz" for google earth...
can you get otheer export extensions without paying $500?
can you get otheer export extensions without paying $500?
-
mswf
- Master Bounty Hunter

- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
- Location: Twello, The Netherlands
- Contact:
Re: SketchUp models into SWBF2 without XSI?
Yes, via external plugins. (but there are none that export to .msh)
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: SketchUp models into SWBF2 without XSI?
I can deal with a double-export, no problem.
how would one aquire the plug~ins?
how would one aquire the plug~ins?
-
Null_1138
- Jedi

- Posts: 1192
- Joined: Thu Oct 16, 2008 4:05 pm
Re: SketchUp models into SWBF2 without XSI?
Take that file, rename it to a .zip. Extract the contents, and inside you'll find the .dae.IndianaJoe wrote:I can only export as a "kmz" for google earth...
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: SketchUp models into SWBF2 without XSI?
none of the plugins are working.
neither the obj. exporter or a sphere plug i downlaoded.
is this another 64-bit vista thing? (i can't run python either)
neither the obj. exporter or a sphere plug i downlaoded.
is this another 64-bit vista thing? (i can't run python either)
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: SketchUp models into SWBF2 without XSI?
These have nothing do do with one another.IndianaJoe wrote:is this another 64-bit vista thing? (i can't run python either)
These do.IndianaJoe wrote:none of the plugins are working...i can't run python either
What I'm trying to say is that the common problem is you. You'll need to explain what you did to help us fix your problem.
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: SketchUp models into SWBF2 without XSI?
i did the .zip thing. and i downloaded a .obj plug-in. but, from what i've gathered, blender runs off python, which i can't run. ( i'm almost infamous due to my python woes on another forum
but i drop the obj. plug-in into the plugins folder, nothing happens in sketchup.
but i drop the obj. plug-in into the plugins folder, nothing happens in sketchup.
-
Commander_Fett
- High General

- Posts: 847
- Joined: Fri Oct 17, 2008 9:59 pm
- Projects :: No Mod project currently.
Re: SketchUp models into SWBF2 without XSI?
did you click export or pluggins?
- IndianaJoe
- 1st Lieutenant

- Posts: 425
- Joined: Sun Jun 07, 2009 11:21 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: ♦♠Lining up a headshot.♠♦
Re: SketchUp models into SWBF2 without XSI?
i clicked export
it works, thanks guys
