Here is an example with an image- I want to make CP's circled in green look like they're in the place circled in red when they are really in the place circled in green. Also, I would like to know if there would be any "bugs" with this.
Make CP look like it's where it is not? [Solved]
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- linksith
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Make CP look like it's where it is not? [Solved]
I'm coming up with some situations in a map I'm trying to create and the big problem right now is this: I want to make a CP seem like it is where it is not.
Here is an example with an image- I want to make CP's circled in green look like they're in the place circled in red when they are really in the place circled in green. Also, I would like to know if there would be any "bugs" with this.
Is this possible? If so, how can I accomplish this? Thanks for the help!
Here is an example with an image- I want to make CP's circled in green look like they're in the place circled in red when they are really in the place circled in green. Also, I would like to know if there would be any "bugs" with this.
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Last edited by linksith on Mon Sep 20, 2010 4:20 pm, edited 1 time in total.
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genaral_mitch
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Re: Make CP look like it's where it is not?
You can put the cps in the red, and put their spawn paths in the green.
- linksith
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Re: Make CP look like it's where it is not?
That is a good idea. One thing is just optional but I would like it. How could I get the holo stuff from the cp into the green spot? Thanks for your answer though! I didn't think of that.
- [TFA]Padawan_Fighter
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Re: Make CP look like it's where it is not?
You're being kind of vague. And confusing. Do you want the CP model in the green spot, and just have the capture regions and spawn paths in the red? Or the other way around?
- linksith
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Re: Make CP look like it's where it is not?
I want the model to be in the red spot and everything else in the green spot. I was just wondering if I could separate the hologram from the cp model so it would show who owns the CP.
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MrCrayon
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Re: Make CP look like it's where it is not?
this isn't exactly hard. Just move the cp object to somewhere else. If the path and the capture region stay, the cp will seem like it is invisible.
- linksith
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Re: Make CP look like it's where it is not?
This may have to do but my plan was to have a map in which you could fly around in space and go to different planets. The thing that made me do a lot of thinking was the fact that with a 1024x1024 size map, you can go so far out and then you just die (the weird thing is vehicles are immune to this death). Now I am forced to use transporters. I also wanted capital ships in space where some of them you could spawn in, but you would also want to know what planet you're going to and which ship is closer to what planet.
- sim-al2
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Re: Make CP look like it's where it is not? [Solved]
Under function ScriptPreInit()
That might make all this unnecssary...
Code: Select all
SetWorldExtents("replace this with a larger number like 2500")That might make all this unnecssary...
- linksith
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Re: Make CP look like it's where it is not? [Solved]
Gee that sounds like it would do, but which lua do I put it in?
- DarthD.U.C.K.
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Re: Make CP look like it's where it is not? [Solved]
all your missions luas on the map
- linksith
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Re: Make CP look like it's where it is not? [Solved]
What are the mission lua's and where in all these folders do I find them? I tried searching Gametoast but I found nothing to help me.DarthD.U.C.K. wrote:all your missions luas on the map
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Xavious
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Re: Make CP look like it's where it is not? [Solved]
He means all the luas you have connected to game modes. For example, if you had conquest and assault, that'd be modIDg_con, modIDc_con, modIDg_eli, and modIDc_eli.linksith wrote:What are the mission lua's and where in all these folders do I find them? I tried searching Gametoast but I found nothing to help me.DarthD.U.C.K. wrote:all your missions luas on the map
- [TFA]Padawan_Fighter
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Re: Make CP look like it's where it is not? [Solved]
Look in Data_***/Common/scripts/*** .
- linksith
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Re: Make CP look like it's where it is not? [Solved]
Ok, I added a line in here not knowing if it would work, it would munge and at "19000" it would crash. I have it set to work now but I can't go any farther on the map than normal. I had studied an LUA with the "SetWorldExtents" and placed the line carefully; did I place it correctly? Here is my CWGc_con.lua (I just want clone wars conquest).
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