The Devil's Arena *RELEASED*
Moderator: Moderators
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SymbolS
RE: Re: RE: The Devil
YEAH! I have to have a double-shot rocket launcher to keep up with the jedi!
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SymbolS
RE: Re: RE: The Devil
Alright, I was up until 7am last light...working on this map, until my mom woke up and told me I was getting too carried away lol. But I managed to get a lot done, so here she blows:


- arty
- Rebel Sergeant

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SymbolS
ok...I have tried to skin many many wampas, which is why some days I didn't have any posts, but whenever I do, I doesnt look anything like a devil, I even tried adding fire to every bone in its body!! But still doesnt look devilish, as for the ewok, I already have sides set up, but maybe I will add an ewok if one side gets too strong.
Release date: at least by the end of Thursday, most likely before, I'm actually just now adding some finishing touches, and fixing a glitch, but the sky...w/e I do it ends up all black, So what i'm gonna do, is copy the default map and edit it...a lot, thus the percentage being 90%
Release date: at least by the end of Thursday, most likely before, I'm actually just now adding some finishing touches, and fixing a glitch, but the sky...w/e I do it ends up all black, So what i'm gonna do, is copy the default map and edit it...a lot, thus the percentage being 90%
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Protector_Pulch
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Customapshelp
RE: Re: RE: The Devil
piedude797 is very correct sniping is good but seeing as theres not enough room...... On a scale from 1-10 1 being bad and 10 being awsome i would give it..........MMMMMMMM A 7 its better than okay but it could use a few more touch ups.
Last edited by Customapshelp on Mon Jan 08, 2007 6:47 pm, edited 1 time in total.
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SymbolS
RE: Re: RE: The Devil
ok, after the 7am incident, my mother has been watching my time on the cpu strictly, but I can still manage to keep modding, right now I just created A LOT more space now the map is set up in a square, 1 base in each corner 1 cp in middle(nuetral).
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lol, thats a screenie, don;'t have time to take one, problem occured.
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lol, thats a screenie, don;'t have time to take one, problem occured.
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SymbolS
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PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
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for the wampas, try turning them a dark grey (just desaturate, then lower brightness. you may want to raise contrast just a tad to make sure it doesnt look bleached black though), give them white, beady eyes, and instead of adding fire to their body, add smoke.
Make the ewok electric...turn him blue and give him a really high jump. For guru..
Make the ewok electric...turn him blue and give him a really high jump. For guru..
- trainmaster611
- Sith Lord

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Bac-Talan
- Captain

- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
Devil Wampa?
It looks... Interesting. Not my kind of map, but nevertheless cool.
It looks... Interesting. Not my kind of map, but nevertheless cool.
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SymbolS
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SymbolS
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Protector_Pulch
Some guns to the heroes who already wield lightsabers ? Some stationary gun emplacements ? Some separate classes with guns ?
May I choose what you wanted to say ? Anyway, if you have classes with guns only, they need really big guns. Or else the Jedi will just mop'em up.
Anyway, having a cave-like background is nice, although the rocks could be darker, with all these fires burning, there should be a lot of grime.
May I choose what you wanted to say ? Anyway, if you have classes with guns only, they need really big guns. Or else the Jedi will just mop'em up.
Anyway, having a cave-like background is nice, although the rocks could be darker, with all these fires burning, there should be a lot of grime.

