The Devil's Arena *RELEASED*

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

SymbolS

RE: Re: RE: The Devil

Post by SymbolS »

YEAH! I have to have a double-shot rocket launcher to keep up with the jedi!
SymbolS

RE: Re: RE: The Devil

Post by SymbolS »

Alright, I was up until 7am last light...working on this map, until my mom woke up and told me I was getting too carried away lol. But I managed to get a lot done, so here she blows:
Image
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by arty »

Nice dude! It looks sweet! I think you should add devil wampas. And some kinda demon Ewok
SymbolS

Post by SymbolS »

ok...I have tried to skin many many wampas, which is why some days I didn't have any posts, but whenever I do, I doesnt look anything like a devil, I even tried adding fire to every bone in its body!! But still doesnt look devilish, as for the ewok, I already have sides set up, but maybe I will add an ewok if one side gets too strong.
Release date: at least by the end of Thursday, most likely before, I'm actually just now adding some finishing touches, and fixing a glitch, but the sky...w/e I do it ends up all black, So what i'm gonna do, is copy the default map and edit it...a lot, thus the percentage being 90%
Protector_Pulch

Post by Protector_Pulch »

If you had your arena walls black, a black sky could even be a nice idea. We're in hell here, we don't need a sky, just perpetual dreadful darkness of Doom and Destruction.

Oh, please, MERCY ! No ewoks. They're already like hell for me.
Customapshelp

RE: Re: RE: The Devil

Post by Customapshelp »

piedude797 is very correct sniping is good but seeing as theres not enough room...... On a scale from 1-10 1 being bad and 10 being awsome i would give it..........MMMMMMMM A 7 its better than okay but it could use a few more touch ups.
Last edited by Customapshelp on Mon Jan 08, 2007 6:47 pm, edited 1 time in total.
SymbolS

RE: Re: RE: The Devil

Post by SymbolS »

ok, after the 7am incident, my mother has been watching my time on the cpu strictly, but I can still manage to keep modding, right now I just created A LOT more space now the map is set up in a square, 1 base in each corner 1 cp in middle(nuetral).
_______
|' '|
| |
|._____.|

lol, thats a screenie, don;'t have time to take one, problem occured.
SymbolS

Post by SymbolS »

here is new setup, still have to adjust lighting settings a little, but here is new basic concept of map, btw, map is A LOT bigger, maybe i will have sniper :)
PvtParts
Jedi
Jedi
Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: plundering yer booty

Post by PvtParts »

for the wampas, try turning them a dark grey (just desaturate, then lower brightness. you may want to raise contrast just a tad to make sure it doesnt look bleached black though), give them white, beady eyes, and instead of adding fire to their body, add smoke.

Make the ewok electric...turn him blue and give him a really high jump. For guru..
SymbolS

Post by SymbolS »

oh crap, i just noticed, i didtn put screenies up last post, and NO EWOKS!!! :)
Image
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

It needs more red and less brown on the surrounding walls. As for the ground, add lots of fire :twisted:
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

Devil Wampa?
It looks... Interesting. Not my kind of map, but nevertheless cool.
SymbolS

Post by SymbolS »

Trainmaster, Its just the lava, but i suppose i could add some more red, as fore ground on fire...I dont think its possible.
PieDude797

Post by PieDude797 »

I think you should watch your double posts a bit symbols.
SymbolS

Post by SymbolS »

I think I'll just stick to the sides I have, but It is coming across as a hero battle, and I don't want it to be all-hero, So i'm going to add some guns.

-SymbolS
Protector_Pulch

Post by Protector_Pulch »

Some guns to the heroes who already wield lightsabers ? Some stationary gun emplacements ? Some separate classes with guns ?

May I choose what you wanted to say ? Anyway, if you have classes with guns only, they need really big guns. Or else the Jedi will just mop'em up.

Anyway, having a cave-like background is nice, although the rocks could be darker, with all these fires burning, there should be a lot of grime.
SymbolS

Post by SymbolS »

no no no no, I was gonna add a unit or so to each side with a big gun.
PieDude797

Post by PieDude797 »

Those take quite some time to load though. One of the features I hate about the game.
SymbolS

Post by SymbolS »

How do I add fire to the ground?
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

The terrain is flat and somewhat boring. I suggest adding either rock foliage or bumpier terrain. (both would be better)
Post Reply