Planning problem [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Planning problem [Solved]

Post by Lorul1 »

I need to know how to make a planning path split so that about half on my clone troopers go on one path and half on the other. Is there any way to do this?
Last edited by Lorul1 on Thu Jul 25, 2013 1:38 pm, edited 3 times in total.
User avatar
Locutus
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Fri Jun 04, 2010 10:08 am
Projects :: Stargate Battlefront Pegasus
Location: Germany
Contact:

Re: Planning problem

Post by Locutus »

Err, make 2 smaller hubs and connect them?

---O
--/ \
-o---o
--\ /
---O

If you want a certain percentage to follow you path you can also edit their weight.
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: Planning problem

Post by Noobasaurus »

Here, have an image.
Hidden/Spoiler:
Image
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Re: Planning problem

Post by Lorul1 »

Yeah sorry for not making the problem clear I never knew weights for planning exsisted that's what I was looking for. I set up my planning paths just like the image, but all my clones only went on one planning path. The weights helped :mrgreen: now I just need to figure out how to use them properly :faint: can someone please link me to a guide real quick :music:
User avatar
AceMastermind
Gametoast Staff
Gametoast Staff
Posts: 3285
Joined: Mon Aug 21, 2006 6:23 am
Contact:

Re: Planning problem

Post by AceMastermind »

While in the Planning tab select Edit Weights. Select the 'fork' hub then another. This will draw a line from the center of one hub to the other. Left click this center line and a set of weight sliders will appear on the left side of the user interface. Weights range from 0-100%, set the Soldier weighting to 50. Repeat the steps once more from the 'fork' hub to another hub for a 50/50 split.
[color=#FF8040]ZeroEditor_guide.doc[/color] wrote: WEIGHTS
By default each connection from a starting hub to a destination hub has a weight of 100. To change the weight of a connection in the AI’s selection process select Edit Weights from the menu and click on a starting hub. The connection will change color to yellow and when the mouse is moved outside the hub a line will be attached to the cursor until a destination hub is selected by clicking on it with the left mouse button. To delete an unattached path weight, click the right mouse button at any time. Once attached to a destination hub, the weight can be changed by entering a new weight in the Weight input field on the menu. WEIGHTS allow for greater control over which connections are used by AI as they move towards their final destination hub next to a command post.
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Re: Planning problem

Post by Lorul1 »

:greeny: yes! thanks so much
Post Reply