Announcing: "STARWARS BOUNTY HUNTER" Series

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Rends
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Post by Rends »

The IG-88 has the same health setting like every other Soldier.
rebel_scum

Post by rebel_scum »

just one thing i forgot to mention some of the spawns are under those screen type things
i dont know if you want them like that but i didnt care reallyjust wanted to point it out...
and maybe delta 669's sniper should be a differant color its up to you though its a great map :D
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Post by Rends »

rebel_scum wrote:just one thing i forgot to mention some of the spawns are under those screen type things
i dont know if you want them like that but i didnt care reallyjust wanted to point it out...
and maybe delta 669's sniper should be a differant color its up to you though its a great map :D
The Spawnpoints shouldn´t be under objects in the public beta test version.
Do you still use the first beta?
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Post by rebel_scum »

no, i'll play it again and make sure
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Post by eddie »

New maps around, and this one looks fun, I will download it now, but I am sure it is great = rends.
rebel_scum

Post by rebel_scum »

well i just played it and every spawn was under those things
unlless im playing the wrong version...bounty beta test 5 i think thats what its called
R2-D2

Post by R2-D2 »

Why can't you shoot during you have on the disguise kit on. And it should be a secondary weapon.
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Post by theguarder »

no the timebomb should be a secondary weapon.
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Post by Rends »

rebel scum, no your plaing the right version. Hm, maybe i changed the paths after v5? I realy can´t remember but i checked it and in the version i have all spawn paths are not under a object.
R2 and guarder,
IF you would be able to shoot while using the diskuise kit it would make it very inbalanced. Same goes for the timebomb. You need to unhide before you can drop the bomb and this will make you vulnerable when doing your devil work.
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Post by rebel_scum »

i agree with rends on this
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Post by ShadowHawk »

Sounds logical. When is it easier to catch a spy, when he is walking through a deligation and talking with everyone or when he is planting a bomb on the palace grounds? Doing stuff out of the norm when everyone can see is a good indication you are going to be caught. So I agree, it should remain the current configuration.
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Post by BlackHawk549 »

umm...im prolly a superNOOB for asking this but, do u need Gamepatch 1.2 to install, and if not how do u pick the faction
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Post by Rends »

BlackHawk549 wrote:umm...im prolly a superNOOB for asking this but, do u need Gamepatch 1.2 to install, and if not how do u pick the faction
Yes Patch 1.2 is required for every addon.
LK-452

Post by LK-452 »

And it proboly doesn't show the bounty hunter faction icon when chosing an unit, just click were the rebel faction icon would be, then it will show you the bounty hunters.
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Post by Rends »

There isn´t a 3rd fraction selection icon in the game so nothing shows up in the selection screen.
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Post by Rends »

Finaly i can release the first Bounty hunters mod mission called:
BOUNTY HUNTERS: TIBANA GAS DEPOT
It´s based on the beta version but will do some more Bounty Hunter maps in the future!

Download: modules.php?op=modload&name=Downloads&f ... ils&lid=78

From the Readme:

TIBANA GAS DEPOT map can be played at the Galactic Civil War era .

This is the first new playable fraction for StarWars Battlefront!
Play one of 5 most dangerous Bounty Hunters of the Galaxis.
You can choose between the Tusken Chief, Delta 669, IG-88 Droid, Geonosian and the Gamorrean
each with thier own brand new tools!

Installation: Copy the folder "Bounty1" to your "Star Wars Battlefront/GameData/AddOn" directory.

fixes since beta Version v5:

Tusken Riffle ammo limited and weapon changes
Comes now with 4 Haywiregrenades wich can stick to enemies
Tusken Gaffi Stick added

Delta669 health increased to same settings as regular troopers

Geonosian fly range increased and it´s a bit more stronger

Gamorrean shield sound added and shield duration reduced

Tibana Gas Depot map:
AI Barriers finished
2 Gunturrets added

Known issues:
Grapplinghook online issue. Screen flicker between ingame and selection screen once you use the grapplinghook online.
Hunter Droid bridge moving problem on the Tibana Gas depot map

Credits:

Thanks to the betaTesters:

Amryyr
CGArtist
Dragonum
fett42
rebel_scum
Saturn5
theguarder
Zesoma

Special thanks to SaturnV

Enjoy!
Rends
Last edited by Rends on Sat Mar 19, 2005 4:22 pm, edited 2 times in total.
BlackHawk549

Post by BlackHawk549 »

Rends wrote:Yes Patch 1.2 is required for every addon.
no...i can download all my maps no prob without it!
BlackHawk549

Post by BlackHawk549 »

an issue i found in the beta 0.5 is that when u grapple towards the floor half of ur body goes bibi
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Post by Rends »

BlackHawk549 wrote:
Rends wrote:Yes Patch 1.2 is required for every addon.
no...i can download all my maps no prob without it!
Than you have Patch1.1 installed wich isn´t available any longer at Lucasarts website.
BlackHawk549

Post by BlackHawk549 »

o well it really doesnt matter which version, does it?
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