Increased Assault Point Cap
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Increased Assault Point Cap
I'm waning to know if anybody knows how to increase the point cap for the assault game mode. I have a lot of AI running around my space map, and coupled with their new found ability to land inside enemy hangars, needless to say the battles are ending within a period time well below what I'd like. I've already lowered the points gained for kills and destroying hard points, but this hasn't mitigated the amount of AI completely. I could just lower the AI count, but I'm interested in having this map be "full," so to speak. So I'm wondering if its possible to get the point cap to go above 300, or if teams could start below 0 for their points. Thanks in advance 
- AnthonyBF2
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Re: Increased Assault Point Cap
I found a way before to increase the number in the option scripts in the shell. viewtopic.php?f=35&t=32038
If you don't want that you can set a negative score in the map Lua.
SetTeamPoints(1, -100)
SetTeamPoints(2, -100)
If you don't want that you can set a negative score in the map Lua.
SetTeamPoints(1, -100)
SetTeamPoints(2, -100)
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Re: Increased Assault Point Cap
Fun! I'll make note of that for when I work up the bravery to modify shell files.AnthonyBF2 wrote:I found a way before to increase the number in the option scripts in the shell. viewtopic.php?f=35&t=32038
If you don't want that you can set a negative score in the map Lua.
SetTeamPoints(1, -100)
SetTeamPoints(2, -100)
But for the second option you suggested, would that go in ***_cmn or ***_Diet Dr. Pepper? I'm assuming ***_Diet Dr. Pepper?
- AnthonyBF2
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Re: Increased Assault Point Cap
If you're using the 1.3 patch, the shell.lvl, common.lvl and ingame.lvl cannot be swapped out with new files or else it breaks the patch. That is why I manually made the option edits inside the existing files so people can use it and maintain the 1.3 patch.
The negative score commands go in _Diet Dr. Pepper I am pretty sure after ScriptPostLoad()
The negative score commands go in _Diet Dr. Pepper I am pretty sure after ScriptPostLoad()
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Ascertes
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Re: Increased Assault Point Cap
Thank youAnthonyBF2 wrote:If you're using the 1.3 patch, the shell.lvl, common.lvl and ingame.lvl cannot be swapped out with new files or else it breaks the patch. That is why I manually made the option edits inside the existing files so people can use it and maintain the 1.3 patch.
The negative score commands go in _Diet Dr. Pepper I am pretty sure after ScriptPostLoad()
