Attach Count Dooku's cape to General Grievous?

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arty
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Attach Count Dooku's cape to General Grievous?

Post by arty »

How do you attach Count Dooku's cape to General Grievous? Sorry, I'm quite a n00b at ODF's, and Rekubot is no longer on the team.
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RE: General Grievous w/ cape

Post by Darth_Z13 »

You can't attach his cape from BF2 unless its already modelled in. You either can a) create a new model or b) attach Dooku's cape from BF1.
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RE: General Grievous w/ cape

Post by arty »

Why can't I take it from Battlefront 2?
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RE: General Grievous w/ cape

Post by Darth_Z13 »

It's because BF2 included a new system for capes and such that could only be attached because they were already included in the model (I think I read that). I'll create the ODF for you now that I'm on the team!

EDIT: Here's what it looked like when I attached Dookus cape to the magnaguard in my Agamar map (I've reskinned the cape)

Image
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RE: General Grievous w/ cape

Post by arty »

Awesome! Alright, you can make it...
busterkinkade

RE: General Grievous w/ cape

Post by busterkinkade »

Well I wrote a tutorial on the subject, here it is (again):

Well ok, it is pretty easy actually, just download the SWBF assets, copy and paste the .msh for count dooku's cape (from the SWBF assets of course) into the .msh of the side you want to have capes. Then copy and paste this at the bottom of rep_inf_ep3trooper's .odf (in the SWBF II assets)

AnimatedAddon = "CAPE"

GeometryAddon = "cis_inf_countdooku_cape"
AnimationAddon = "cis_inf_dooku_cape"
AddonAttachJoint = "bone_ribcage"

Do all the munging crap then your done.
Linus

RE: General Grievous w/ cape

Post by Linus »

Can you upload the MeSH-file, busterkinkade? I do not want to download the SWBF-assets, the size of it is kinda... Big.

- Linus
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RE: General Grievous w/ cape

Post by Darth_Z13 »

OK I've got a problem. When I munge and stuff Grievous is messed up....

Image

It's like this without the cape as well.
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