Then I wanted to make the individual loadscreen method instead, my map only has conquest but I wanted to use two different pics for CW and GCW, so I made RV3c_con.req and .tga plus RV3g_con.req and tga, calling the respective files in them.
Example of REQ
Code: Select all
ucft
{ REQN
{
"texture"
"RV3c_con"
}
}
Code: Select all
...
function ScriptInit()
ReadDataFile("dc:Load\\RV3c_con.lvl")
ReadDataFile("ingame.lvl")
...
Anyone have a clue?


