Hello boys, here I go again....
I am trying to create a space map. have followed the instructions of the Getting Started _ space notes and what I do not understand is this:
1) Since as placing the barriers? Do I need only one or several?
2) Already I have placed "paths" in other maps of conquest but not as placing them in a space map in order that the planes go out of the hangar.
3) Is it possible to have terrain in a space map?
4) And finally: as do I add the limit to my .lua?
If you can helpme I will not turn them to being a nuisance jejejeje! Thank you!
A small problem with space map...
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- elfie
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Re: A small problem with space map...
no for that one. The others I am not sure.3) Is it possible to have terrain in a space map?
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jeb253
Re: A small problem with space map...
That hurts that it could not do.
Another thing: if I do a map of conquest with the capital ships; since I cannot allow that the ships should land out of the hangar?
Another thing: if I do a map of conquest with the capital ships; since I cannot allow that the ships should land out of the hangar?
- elfie
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Re: A small problem with space map...
If I understood what you said, then in conquest if you added capitol ships, which is possible, You could have the aircraft that spawned in the hangar land wherever. Just keep in mind that the aircraft could fire in the hangar if you do not have landing regions setup. There is a tutorial for adding landing regions in the everything you need thread. Some of your questions may be answered there too.
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MercuryNoodles
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Re: A small problem with space map...
1) Add barriers as you would in any land map. You'll need to as many as are required to stop the AI from running into the walls/objects/whatever.
2) Look in the documentation folder, and read the file named "FlyerSplineFollowing". It should have the information you need. If not, try to be more specific about the problem. Flyer splines are not needed to make flyers work. They merely define a course for them to follow, which makes the AI appear more intelligent.
3) My thought was that this would be possible, unless elfie knows something more about it. I was almost certain you could swap the terrain file, based on posts unrelated to this subject.
4) I think we need to know more about what you're asking before we can give an answer.
2) Look in the documentation folder, and read the file named "FlyerSplineFollowing". It should have the information you need. If not, try to be more specific about the problem. Flyer splines are not needed to make flyers work. They merely define a course for them to follow, which makes the AI appear more intelligent.
3) My thought was that this would be possible, unless elfie knows something more about it. I was almost certain you could swap the terrain file, based on posts unrelated to this subject.
4) I think we need to know more about what you're asking before we can give an answer.
